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Re:Apple becomes the first $1T company by walterbell on Thursday August 02, 2018 @12:57PM (#17673100)
Apple was the first to lead with this egregious fee. They should be forced to unbundle the fee into optional components, e.g. five components of 6% each, minimum 2 components must be chosen (12%).

That would subject each service fee component to competitive quality/demand forces within Apple, e.g. app search, trials/CRM workflow, app distribution. Developers and users can both exert choice on the subset of fees applied to a transaction, so they can provide performance-based feedback to Apple.

Even a monopolist can compete with itself, to improve service and product.

Re:Apple becomes the first $1T company by scarface74 on Thursday August 02, 2018 @01:11PM (#17673261)
Apple was the first to lead with this egregious fee

Before that carriers had much higher fees when you sold J2ME apps on feature phones through thier store.

Re:Apple becomes the first $1T company by walterbell on Thursday August 02, 2018 @01:28PM (#17673452)
What type of customers or market sectors bought those apps?
Re:Apple becomes the first $1T company by scarface74 on Thursday August 02, 2018 @01:40PM (#17673567)
The same types of customers. For instance, back in the day around 2003-2006 Sprint sold J2ME games and apps that once you purchased them, you could redownload them on new phones.
Re:Apple becomes the first $1T company by dijit on Saturday August 04, 2018 @02:07AM (#17685612)
Apple's App Store wasn't a thing when Steam Launched, same for the first party bundled licensing. (Playstation, Microsoft et al.)