News for hackers. Stuff that matters.
Re:Apple becomes the first $1T company by dijit on Thursday August 02, 2018 @12:49PM (#17672992)
The 30% fee is not baseless.

Steam charges 30% to be on its store. Same with PlayStation and Microsoft Store.

Seems like it’s the standard distribution fee.

Re:Apple becomes the first $1T company by walterbell on Thursday August 02, 2018 @12:57PM (#17673100)
Apple was the first to lead with this egregious fee. They should be forced to unbundle the fee into optional components, e.g. five components of 6% each, minimum 2 components must be chosen (12%).

That would subject each service fee component to competitive quality/demand forces within Apple, e.g. app search, trials/CRM workflow, app distribution. Developers and users can both exert choice on the subset of fees applied to a transaction, so they can provide performance-based feedback to Apple.

Even a monopolist can compete with itself, to improve service and product.

Re:Apple becomes the first $1T company by scarface74 on Thursday August 02, 2018 @01:11PM (#17673261)
Apple was the first to lead with this egregious fee

Before that carriers had much higher fees when you sold J2ME apps on feature phones through thier store.

Re:Apple becomes the first $1T company by walterbell on Thursday August 02, 2018 @01:28PM (#17673452)
What type of customers or market sectors bought those apps?
Re:Apple becomes the first $1T company by scarface74 on Thursday August 02, 2018 @01:40PM (#17673567)
The same types of customers. For instance, back in the day around 2003-2006 Sprint sold J2ME games and apps that once you purchased them, you could redownload them on new phones.
Re:Apple becomes the first $1T company by dijit on Saturday August 04, 2018 @02:07AM (#17685612)
Apple's App Store wasn't a thing when Steam Launched, same for the first party bundled licensing. (Playstation, Microsoft et al.)
Re:Apple becomes the first $1T company by chatmasta on Thursday August 02, 2018 @12:53PM (#17673043)
> The 30% fee is not baseless.

I said it was extortionist, not baseless. Of course they deserve a fee. But it's extortionist in the sense that you have no choice, if you want to sell to worldwide mobile users with deep pockets. Apple also forces as many payments as possible to go through their network, and bans apps that try to take payment outside the store if the app does not provide sufficient justification. In fact, they could just probably charge 50% and developers would keep paying them...

> Steam charges 30% to be on its store

Pretty sure Steve Jobs didn't set the 30% price point by looking at the Steam store, lol. More likely it was the other way around and Steam is 30% because the App Store is 30%...