When the internet was a smaller space occupied primarily by nerdy types, you could make something interesting and by the nature of the medium, a lot of people found it. You thought you really hit it big if you made Slashdot, but getting featured on television took it to a whole different level. (For example: The Dancing Baby) You didn't need to have a face or a personality - your content actually could speak for itself. But even back then, taking those extra steps usually didn't hurt, either.
Now, the internet is full of professionals of all stripes, and that means you're fighting for attention against people or entities who have a budget for marketing and PR. I can take the most beautiful photos in the world and put them on Instagram, but if I'm not actively marketing that account, no one will ever see them. Meanwhile, some dope with a fresh set of credit cards rents a Lamborghini for a photo shoot, buys batches of followers, and that will grow a following, and maybe he'll get a free night at a posh hotel out of it.
Maybe Bloomin' just does it for the love of it. Maybe Markipler has been able to quit their job and make YouTube their profession. I bet both of them wish they had aspects of the other's experiences. As much exposure as I got to being a small-beans niche internet 'celebrity' (like, on the level of local weatherman), I wouldn't wish fame on my worst enemy.
More or less. As the content generated exceeds limits of human attention, it is our ability to pay attention that is scarce and much sought after. And I don't see that changing anytime soon.
https://medium.com/what-to-build/how-to-design-social-system...
Basically, if you focus on how people want to approach their goals/passions, instead of the goal itself, you get a really good idea of why they're doing something. If you know why they're doing something, you can design systems allowing get better genuine engagement. So, you stop designing for attention (which can be exploitative and bad) and start designing for meaning (which is empowering and enjoyable).
Applied to this problem of the lonely blogger/streamer, I'm not sure what the solution is... I'll think about it and post a reply later to avoid a wall of text.
My wife's a composer, and between the work the two of us have put in around her music, she's gotten pretty good exposure - a piece of hers went fairly viral in 2009, with peak exposure probably being a couple of segments on the Rachel Maddow Show (and a lot of law blogs leading up to that). I built a custom CMS for showcasing the music she writes, and we take advantage of social media... but we've also seen friends of hers, also composers, short-circuit that by hiring a PR firm, and suddenly they're being reviewed in the New York Times. Throwing that cash around is way more efficient than, say, marrying a web developer and dabbling in media creation alongside maintaining a career in music composition.
On a larger scale, Trent Reznor/Nine Inch Nails has been through a couple of cycles of this. Started out on an indie label (1988), found it wasn't serving them well, basically struck out on their own to earn enough credibility that a big label bought out the contracts (1991), which worked well until it didn't (2000), went almost entirely in-house (2008), which did okay but didn't scale, and post-2010, works with different people or agencies with different strengths, between selling merch, manufacturing & distribution, tour management, publicity, and so forth.
This resonates with me deeply. I've always lived by that sentiment.
It's also one of the reasons I love the points systems on Reddit and Hacker News, as it's the fairest way to objectively rank things people make, rather than by how much advertising and marketing they can afford.
1. You are exceedingly lucky, and your work somehow attracts the attention of a person or organisation who's already famous/has a massive audience. This is how many indie games take off, with examples like Five Nights at Freddy's and what not becoming popular after being played by the likes of Markiplier and PewDiePie.
2. You somehow find a very specific niche that no one else on the planet has decided to compete in and that somehow has a decent sized audience interested in it. This is far less likely than it used to be in the early internet days, but it's still technically possible. One of my own forums is like this, since it's the only site dedicated to a certain video game franchise on the entire internet. Another example may be the likes of Boundary Break on YouTube.
But you're right that it's certainly not a practical way to grow your channel/site/business/whatever, especially as the only way someone can succeed that way is basically through sheer dumb luck.
I’m not sure I entirely agree with this.
I used to watch a few Youtubers like Ethoslab, Davidr64yt, Caliform, TheTolhe, etc. that seemed to grow completely organically. I’ve never seen them do any kind of “marketing” for their channel nor clickbait bullshit and they seem to have made it anyway. I think luck plays a big part in this, as well as your experience & charisma when doing your initial vidéos (if those suck, most viewers will just move on instead of giving you a chance to get better as time goes).
I do know he was extremely outgoing, almost weirdly so. I don't know the full extent of his 'hustle' but it wasn't just booting up amnesia every week.
There is a youtuber; BloominBanana I subbed around the same time I subbed to Markipler 2010ish, they both do (did?) the same horror gameplay except Bloomin' has about 12 subs on youtube.
Mark as I knew him was the king of 'going out there' he was never afraid of marketing, publicity stunts and was honestly humble to his huge user base where Bloomin' despised marketing and wanted to grow "organically".
Growing organically isn't possible. You need to do something, you need to bot and break rules on twitch, you need to ask for publicity, you need to make friends with other streamers. Playing a game and being funny doesn't cut it anymore