Re:MacOS Mojave removes subpixel anti-aliasing, making non-r...
by pdpi on Saturday July 07, 2018 @08:25AM
(#17478192)
It’s less “the code for this is a mess”, and more “the code for this can’t be anything but a mess”.
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Re:MacOS Mojave removes subpixel anti-aliasing, making non-r...
by AlexandrB on Saturday July 07, 2018 @09:23AM
(#17478393)
> It’s less “the code for this is a mess”, and more “the code for this can’t be anything but a mess”.
Ok. But so what? As a customer that's not my problem, and Apple has a HUGE war chest to pay developers to maintain the mess. I have nothing but 1x displays externally and this makes Mojave a non-starter.
Re:MacOS Mojave removes subpixel anti-aliasing, making non-r...
by coldtea on Saturday July 07, 2018 @09:52AM
(#17478493)
>Ok. But so what? As a customer that's not my problem,
It is. Customers pay for code debt too -- with bugs, slow performance, and slower moving features.
Re:MacOS Mojave removes subpixel anti-aliasing, making non-r...
by admax88q on Saturday July 07, 2018 @10:44AM
(#17478671)
I really don't believe that subpixel rendering is such an inherently complex problem that there is no clean way to implement it.
From the OP it sounds more like its a pain to implement due to the number and design of abstraction layers in the modern macOS graphics stack.
Re:MacOS Mojave removes subpixel anti-aliasing, making non-r...
by marktangotango on Saturday July 07, 2018 @09:10AM
(#17478352)
The gp’s exposition is explicit but makes no sense to me, in a scenegraph architecture all that would be very straightforward for example.