Do they always get things right for them? No. But those are their users, not the average joe.
Essentially, this article: http://darknoon.com/2011/02/07/mac-ui-in-the-age-of-ios/ will be obsolete.
If it's possible to realise those benefits while retaining subpixel antialiasing, it would entail a complete reimplementation.
On the other side of things -- Light-on-dark subpixel antialiasing has always been a little wonky, and Apple disables it in most dark UIs. Without significant changes, dark mode would've been greyscale either way,
Ideally everything should be rendered (and cached) to the maximum resolution available (minimum trace widths considered) and then downsampled to the specific screens with subpixel data applied, but that's a lot of processing to do and battery life would suffer.
But they only eliminated windows spanning across multiple monitors when they made spaces per-display.
If you want to rearchitect your whole text / vector graphics rendering pipeline to take proper advantage of GPUs, then you are going to be much happier with your life if you don’t have to double your work to support legacy hardware.
I would love to see Apple implement this kind of thing http://w3.impa.br/~diego/projects/GanEtAl14/
Isn't it completely abstracted away from 99%+ of macOS development?