It the same argument when someone talks about an issue with an open source software. The response is, “The source code is available, go fix it yourself.” It doesn’t work that way for anything but trivial issues.
No one said it has to be your job or passion. I've fixed a couple of areas in OSM, but I've probably spent no more than a few hours working on it in total.
> It the same argument when someone talks about an issue with an open source software. The response is, “The source code is available, go fix it yourself.” It doesn’t work that way for anything but trivial issues.
Fixing a map for a locale you're familiar with is orders of magnitude easier than fixing a bug in an unfamiliar codebase potentially built with unfamiliar technology. That's assuming you know how to code in the first place.
That doesn’t work unless everyone else is doing it. And for that to work, everyone should be using it in the first place. It’s a catch 22 problem. To be fair, it is possible that people do this where you live - which may be a reason why it is usable there, but I have not found that to be the case at the places I have visited.
Perhaps it is not as complicated as fixing a software bug, but the idea is same - the data is available publically, go fix it.
If that were actually true, Wikipedia would be no more than four stub articles written by Jimmy Wales.
The real barrier is people looking at a volunteer project and asking themselves "how can I take from this what I want?" rather than "how can I contribute to this, even in a small way?"
No one says anyone has to take on the herculean task of totally fixing all the problems they see in their area. But if you spend a little time fixing something, it will get better and perhaps even attain a high enough quality to satisfy you.
Create an account, figure out how to navigate the interface, figure out what rules apply to your update, apply update, get reprimanded because you followed the explicit rule for "I'm not quite sure what to do with this".
He tried to dream up some notions to gamify improving OSM's data. While their current data quality trends are remarkable, better is better, right? (I don't have the gumption to find & link their conf proceedings slidedeck right now, sorry.)
I have interest and experience with GIS, location-based stuff, games. So we tried to brain storm some game ideas.
Sadly, we got nothing.
But I'm confident someone will divine a MineCraft-esque smash hit game. Something simple, fun, engaging, cultural, that with 20/20 hindsight will leave a lot of people facepalming.