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Re:The Legend of Nintendo by pvg on Sunday June 24, 2018 @02:52PM (#17387802)
You're putting a lot of weight on a very brief period in which Nintendo's hardware was at the top of the hardware performance pile. Nintendo hasn't been doing that for well over 20 years and it's worked out very well for them, for the most part.
Re:The Legend of Nintendo by furgooswft13 on Sunday June 24, 2018 @03:05PM (#17387860)
I know, and it's kinda sad, but not really. Nintendo tried the "most powerful" tact again with N64, and even if they did not insist on using cartridges, I doubt the system would have had a clear cut graphical advantage over the PS1.

The SNES was the perfect combo of better color pallet, better gfx effects, better audio, and a better controller, compared to it's main competition. And to be fair, without the slew of brilliant games produced for the system, all that would have been for naught. But it was the whole package that made that system great. It had the best of all worlds at the time.

Of course today building a "most powerful" console would be complete folly with the PC gaming platform around, and no console maker even tries, though Sony and MS might fight amongst themselves. At the time however, consoles were truly head and shoulders above what common PC's could do in the 2d and audio realm.

Re:The Legend of Nintendo by pvg on Sunday June 24, 2018 @03:16PM (#17387927)
That analysis looks a little different if you recall the 'wow factor' competitor for the SNES wasn't a PC or another home console - it was the arcade machine. That part of the hierarchy disappeared completely.
Re:The Legend of Nintendo by furgooswft13 on Sunday June 24, 2018 @03:22PM (#17387955)
Sadly yes. But having that "wow factor" in your home, especially in the form of extended play RPGs, was really something at the time. I'll also say that most arcade games really did not pay much thought to music, probably because of the noisy arcade venues.

And don't forgot some of the excellent SNES ports of arcade games (and the controversy over the "bloodless" Mortal Kombat on an otherwise superior version compared to Genesis).

I still rue the day when my local arcade was shutdown and replaced with a clothing store. Damn you, kids these days.

Re:The Legend of Nintendo by pvg on Sunday June 24, 2018 @03:32PM (#17387997)
did not pay much thought to music

Hah, come on now. For all the merits of Chrono Trigger, what goes with everything? That's right. Guile theme.

Re:The Legend of Nintendo by furgooswft13 on Sunday June 24, 2018 @03:39PM (#17388022)
I'll give you that. Butttttt, I bet it sounded way more awesome on the SNES. Prove me wrong! (no really, I'm enjoying this kinda quasi 16bit war discussion).

Case in point: TMNT: Turtles in Time

Re:The Legend of Nintendo by furgooswft13 on Sunday June 24, 2018 @04:11PM (#17388170)
Okay, I take it back. Guile's theme sounds way more epic on the CPS2. Damn you Internet.
Re:The Legend of Nintendo by pvg on Sunday June 24, 2018 @09:21PM (#17389335)
Are you listening to SF2 Turbo instead of the CPS1-based SF 2 World Warrior? Probably doing the SNES a bit of a disservice since I'm pretty sure it just reuses the original World Warrior music. Which was also re-arranged for the SNES but those two are a fair bit closer. I'd imagine for the SNES ports, the arrangers had to deal not just with the more limited sound hardware but also the fact that the whole thing had to look and sound decent on everything starting from a crappy tv with a tiny speaker and up.