Just messing around and nothing worth showing, but the web audio API gives all the low level stuff, and then hot module reload from webpack means you can change a function while the music is playing and it updates in real time. Not being bound by a GUI makes it trivial to do things like arpeggiate or automate filters, and then orchestrate that at higher levels
It's easier to break the mould if you're not bound by other people's software, but starts to look awfully sciency if you explore too far : D So it's useful to keep wiping the slate to not be bogged down by previous experiments
So are you programming on the sequence level (notes, parameter automation) instead of on the synthesis level? From a previous life as a music software geek I remember an abundance of programming environments for synthesis, and a shocking lack of options for programming one level higher.
Re:Learn just a little Awk (2010)
by abhishekjha on Saturday June 16, 2018 @09:56AM
(#17327403)
I have never done music programming. Where can I read more about this?
not 100% focused on the programming/sound design side of things, but https://linuxaudio.org/resources.html has a lot of good pointers.
pd, processing, chuck, cm/clm, or just old-school mod-tracking are some good ways to get going
Could you explain what you mean by this?