Re:GitLab Web IDE
by andrewmcwatters on Friday June 15, 2018 @07:24PM
(#17324599)
If it's informative and empowers your thinking:
WebGL is more or less just a set of standardized (JavaScript) bindings to OpenGL ES... which is actually ran as DirectX I'm sure in some places...
Everything required to draw high-performance hardware accelerated text already exists in most browsers before even getting to these bindings, which would furthermore require accessing a redundant glyph renderer.
That is to say, WebGL wouldn't provide you much gain. Though, I'm sure some very amusing post-processing could then be done to your code.
Perhaps the future of programming is in the web with lens flare.
Why do we "need" this? It sounds overly complex and error-prone.
Just read the last part of their post, and you will understand.
Re:GitLab Web IDE
by bufferoverflow on Friday June 15, 2018 @05:01PM
(#17323526)
I'm truly sorry if the above drivel is either impossible or insane; as an embedded guy this is most definitely way outside my wheelhouse. I should get back to repairing my oscilloscope.