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Re:Deprecation of OpenGL and OpenCL by jmull on Tuesday June 05, 2018 @10:25AM (#17237877)
You’re not giving history it’s due.

Go back in time six years ago. What were Apple’s choices?

(1) continue to live with the deficiencies of OpenGL. Remember that, over time, it had come to fail at one of its primary purposes which was to provide efficient access to GPU hardware. Further, sticking with OpenGL would be to accept the leadership of a group that had allowed its flagship standard to falter.

(2) They could marshal their resources and create the better API that the Khronos Group wouldn’t/couldn’t.

They really had no choice. Note that Vulkan wasn’t announced until after Metal was released.

The gripes in this are should really be leveled at the Khronos group, which fumbled their stewardship of OpenGL and, with it, the chance to lead open GPU APIs.

Re:Deprecation of OpenGL and OpenCL by monocasa on Tuesday June 05, 2018 @03:55PM (#17241427)
The time table is being pretty generous to Apple. Metal, Vulkan, and DX12 are reworked versions of Mantle.

The entire point of Mantle was to be a proof of concept that could be reworked into cross platform API (which became Vulkan), there was plenty of work already being done by Khronos in 2014 (and Apple knew this). And they just went out and released Metal anyway.

I also blame Microsoft for the same thing, early parts of the DX12 docs were taken word for word out of the Mantle docs, that's how similar they are. But Microsoft at least had couple decades of having a competing API, but Apple went out to create a new one for some reason.

Re:Deprecation of OpenGL and OpenCL by pjmlp on Wednesday June 06, 2018 @02:46AM (#17244856)
Talk about rewriting history, Mantle wasn't never supposed to become Vulkan, it only happened because AMD was generous and Khronos would otherwise still be thinking how OpenGL Next would look like.

It started as an AMD/Frostbyte proprietary API.

https://community.amd.com/community/gaming/blog/2015/05/12/o...

Re:Deprecation of OpenGL and OpenCL by dahauns on Wednesday June 06, 2018 @05:42AM (#17245639)
They had no choice, really? Oh, give me a break.

AMD was basically in the same position when they started Mantle (at about the same time, no less.).

They chose differently. Now we have Vulkan. No thanks to Apple.