Re:Deprecation of OpenGL and OpenCL
by pjmlp on Wednesday June 06, 2018 @02:46AM
(#17244856)
Talk about rewriting history, Mantle wasn't never supposed to become Vulkan, it only happened because AMD was generous and Khronos would otherwise still be thinking how OpenGL Next would look like.
It started as an AMD/Frostbyte proprietary API.
https://community.amd.com/community/gaming/blog/2015/05/12/o...