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Re:Deprecation of OpenGL and OpenCL by astrange on Monday June 04, 2018 @07:29PM (#17233591)
But you have to rewrite it for every major hardware vendor, or else you won't get the performance you want.

GL should always work for the simple case, but instead you need to rewrite to avoid bugs in its many layers. And once you have Vulkan/Metal, industry-specific wrappers are better than the impossible to debug procedural GL junk.

Re:Deprecation of OpenGL and OpenCL by sparky_ on Monday June 04, 2018 @10:40PM (#17234541)
I'm not sure I agree with the claim, but even if we take a full rewrite at face value, "every major graphics vendor" for desktop applications is NVIDIA and AMD/ATI. On mobiles, you're probably using Unity or similar middleware and therefore not thinking about bare metal (no pun intended)
Re:Deprecation of OpenGL and OpenCL by pjmlp on Tuesday June 05, 2018 @01:55AM (#17235275)
Actually it is more like every major GPU family, thanks to the extension fest of Vulkan.