Say you feel you need to wear a hat made of marshmallow. Is that a problem? Well, is it? For example if you lost your job because of the hat, that's a problem. If you spend so much on marshmallow hats that you can't afford your rent, that's a problem. If you killed somebody's dog because it tried to eat your hat, that's a problem, and so on.
If you spend money on MTG and enjoy it even if it's $5000 per week that could be fine, psychologically at least, if it didn't cause you or others to suffer. But if you find you're ruining your life, or other people's to buy cards, even if it's just $50 of cards per month then that's a gambling problem.
For example starving yourself to death is definitely a problem, but body-image mental health illness that causes it usually leave the sufferer unable to recognise this consequence of their actions.
Just because someone gambles doesn't automatically mean they have a "gambling problem". But I certainly don't see why M:tG booster packs wouldn't be considered gambling, as well.
> And let's not discuss my DnD etc RPG habit. I flip cards and roll dice way too much for someone who sincerely thinks she's not into games of chance.
But do you have to pay a fixed price each time you roll the dice or flip the card?
Er. And Magic: the Gathering booster packs.
Does that mean I have a gambling problem then? Because I had hoped that despite my M:tG habit [1], I was not really-really a gambler.
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[1] And let's not discuss my DnD etc RPG habit. I flip cards and roll dice way too much for someone who sincerely thinks she's not into games of chance.