Yeah, but the question is: is gambling ramping up at the same rate as games with lootboxes?
Also, gambling is usually restricted, either by location or by age. Are games with lootboxes 18+?
Re:Loot boxes are obviously gambling
by Spellchamp on Tuesday May 29, 2018 @07:58AM
(#17178289)
I think the big reason that Magic never ramped up so much is because of the fact that it's a physical pack. You can only buy however much is in stock (at most) and even when you order a booster box or fat pack online, it still has a delay before it arrives. With the online model it's really easy to just keep pulling the lever over and over again and getting an instant response.
Magic the Gathering and Pokemon sat around $500k in realy global market sales. Sport cards a few millions. Game with lootboxes is estimated around a half a billion. Regular gambling estimated around $400 billions.
This make in my view a rather simple answer why Magic the Gathering might not be a big concern for government but why regular gambling really is and why loot boxes currently sit in the middle. To simplify: 1x, 1000x, 1000000x.