Games with loot boxes will constantly push them: Throw a loot box in your face while you play or at the end of the match, urging you to pay to open them. What's inside? Maybe something cool? Don't you want to find out? They will also typically show that you have "(3) Unopened Boxes" in your account when you are in the menus. With a CCG, I can browse my collection, play games with friends, or even tournaments, without having to turn down constant sales pitches.
Games with loot boxes often remind you, while you play, that this and that player in your game or your friend X just opened a loot box now and got something cool.
Anything you want in a CCG can be traded or bought fairly from other players. Few loot box implementations allow this.
Any duplicates you get in a CCG can be re-sold, or given away. Few loot box implementations allow this.
Any cards you get from a CCG have a physical presence, so you can store them in a box in the basement and dig them out again years later to either play or sell. Most loot box games will be dead in 5 years.
Opening a loot box is instant gratification. One click and fireworks you have spent the money and it's opening. CCGs require either mail order or physically going to a store. The time delay between feeling the urge and getting the crackle kaboom whoosh (loot boxes opening is very showy) of opening the thing is days or hours versus split seconds.
- "heavily advertised" is not necessarily a feature of gambling - Being able to easily resell reminds me of poker chips. - The longevity of the prize is not a requirement for gambling. - CCG could be instant gratification too. Time delay is not a feature of gambling.
CCGs have merely been overlooked by regulators because they've traditionally been a niche interest and none of the makers were dumb enough to decorate the card packs with one-armed bandits.
The difference is that CCG were rather niche thing most people dont know about and these games targetted at children are ever obvious and common. Meaning, people cared less because significantly less people knew you can buy CCG. Also, sports cards and CCG had known probabilities and were overall less sleazy then some of these games. They did not baited you with psychological trics and people were less routinelly trying to earn money by buying them solely in the hope of finding jackpot expensive item to sell.
There is also element of fake think of children where gamers who hate everything new and not for them use this to demonise games they don't like.
This sudden push for regulation throws up every single one of the “think of the children” red flags for bad legislation in my mind.