News for hackers. Stuff that matters.
Re:Loot boxes are obviously gambling by __david__ on Tuesday May 29, 2018 @01:12AM (#17176671)
For one, loot boxes are instant gratification. Cards and arcade machine rewards required going somewhere and physically buying something. A loot boxes is more like sitting in front of a slot machine and thinking, "oh just one more roll, I was so close this time!". Loot boxes also tend to really push you towards expensive options. 10 boxes for $9.99, 25 for $19.99, 125 for $99.99 (best value!!). Magic The Gathering cards are not cheap either but they also don't try to push you into buying a whole booster box as an impulse purchase.
Re:Loot boxes are obviously gambling by pfisch on Tuesday May 29, 2018 @01:27AM (#17176718)
This has nothing to do with whether it is gambling or not.
Re:Loot boxes are obviously gambling by daveFNbuck on Tuesday May 29, 2018 @01:44AM (#17176768)
It's pretty obvious that both CCGs and loot boxes are forms of gambling. The question is what effects they're having and how they need to be regulated. Loot boxes have a lot more of the features that make gambling a problem, and children are less equipped to handle it. It's reasonable to regulate the benign thing differently from the harmful thing.
Re:Loot boxes are obviously gambling by pfisch on Tuesday May 29, 2018 @02:36AM (#17176940)
I think it is more clear that a CCG is a form of gambling. Loot boxes do not give you anything that you can redeem for cash.