There is a very good OSS clone called pingus: https://pingus.seul.org/screenshots-0.7.html
Back in the amiga days I loved a somewhat similar one called humans. It does seem weird that such a successful game hasn't spawned more clones though.
They, as in Psygnosis, completely milked the Lemmings IP over the years. The 3d episodes were pretty bad and that was the end of it if I recall correctly.
Lemmings Revolution was particularly silly as it's basically the 2D game but superimposed onto a 3D cylinder. Luckily games have moved away in recent years from the "everything must be 3D just because" era of the late 90s.
Re:The Complete History of Lemmings (2006)
by flanbiscuit on Monday May 21, 2018 @01:21AM
(#17116301)
On Steam you can find a game called "Zombie Night Terror" which is basically Lemmings with a horror/zombie theme. I enjoyed it and was excited to play Lemmings style game
Broderbund's Lode Runner (on the Apple II... https://www.youtube.com/watch?v=vzimJopP5rE), Lemmings, and the more recent Tower Defense games on iOS all have that special level-by-level, puzzle, automation game mechanic.
I haven't played Lemmings, but a quick glance suggest the recent Mario vs Donkey Kong follow the same idea.
Spirits is similar: http://www.spacesofplay.com/spirits/
The Switch homebrew scene is starting to come to life, so you could make that idea a reality!
He did mention that he doesn't know why no-one has made an internet connected multiplayer version... Man, that would be awesome!
How would that work? Same rules as the multiplayer mode (anyone can control any lemming, everyone works from a shared pool of skills)?
Classic Lemmings had both co-op and competitive multiplayer.
Co-op is clear, as you described.
Competitive: you each have your own lemmings: blue-green vs. green-blue. You have your own start point and end point on the same map. You can only control your own lemmings. Your goal-point will accept any lemming. Hilarious chaos ensues.
Has there ever been a newer game with this same dynamic? For a while I wanted to make a clone, I think it would work well on a console like the Switch.