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Re:The Complete History of Lemmings (2006) by cdelsolar on Sunday May 20, 2018 @07:27PM (#17115283)
This is one of my favorite games of all time. I used to have it for the SNES growing up and I almost beat the entire thing over the course of many months. The toughest levels are absolutely insane.

Has there ever been a newer game with this same dynamic? For a while I wanted to make a clone, I think it would work well on a console like the Switch.

Re:The Complete History of Lemmings (2006) by flukus on Sunday May 20, 2018 @08:08PM (#17115415)
There is a very good OSS clone called pingus: https://pingus.seul.org/screenshots-0.7.html

Back in the amiga days I loved a somewhat similar one called humans. It does seem weird that such a successful game hasn't spawned more clones though.

Re:The Complete History of Lemmings (2006) by ekianjo on Sunday May 20, 2018 @09:34PM (#17115671)
They, as in Psygnosis, completely milked the Lemmings IP over the years. The 3d episodes were pretty bad and that was the end of it if I recall correctly.
Re:The Complete History of Lemmings (2006) by Nition on Sunday May 20, 2018 @09:39PM (#17115681)
Lemmings Revolution was particularly silly as it's basically the 2D game but superimposed onto a 3D cylinder. Luckily games have moved away in recent years from the "everything must be 3D just because" era of the late 90s.
Re:The Complete History of Lemmings (2006) by flanbiscuit on Monday May 21, 2018 @01:21AM (#17116301)
On Steam you can find a game called "Zombie Night Terror" which is basically Lemmings with a horror/zombie theme. I enjoyed it and was excited to play Lemmings style game
Re:The Complete History of Lemmings (2006) by phodo on Sunday May 20, 2018 @10:25PM (#17115809)
Broderbund's Lode Runner (on the Apple II... https://www.youtube.com/watch?v=vzimJopP5rE), Lemmings, and the more recent Tower Defense games on iOS all have that special level-by-level, puzzle, automation game mechanic.
Re:The Complete History of Lemmings (2006) by jpablo on Sunday May 20, 2018 @10:01PM (#17115741)
I haven't played Lemmings, but a quick glance suggest the recent Mario vs Donkey Kong follow the same idea.
Re:The Complete History of Lemmings (2006) by macintux on Monday May 21, 2018 @07:44AM (#17117644)
Re:The Complete History of Lemmings (2006) by andrepd on Sunday May 20, 2018 @08:14PM (#17115435)
The Switch homebrew scene is starting to come to life, so you could make that idea a reality!
Re:The Complete History of Lemmings (2006) by auton1 on Sunday May 20, 2018 @08:39PM (#17115504)
He did mention that he doesn't know why no-one has made an internet connected multiplayer version... Man, that would be awesome!
Re:The Complete History of Lemmings (2006) by exikyut on Monday May 21, 2018 @06:43AM (#17117389)
How would that work? Same rules as the multiplayer mode (anyone can control any lemming, everyone works from a shared pool of skills)?
Re:The Complete History of Lemmings (2006) by nfoz on Tuesday May 22, 2018 @04:43AM (#17124517)
Classic Lemmings had both co-op and competitive multiplayer.

Co-op is clear, as you described.

Competitive: you each have your own lemmings: blue-green vs. green-blue. You have your own start point and end point on the same map. You can only control your own lemmings. Your goal-point will accept any lemming. Hilarious chaos ensues.

Re:The Complete History of Lemmings (2006) by auton1 on Monday May 21, 2018 @10:46AM (#17118758)
Not sure. It would require some experiments. Maybe different teams of lemmings? Or maybe a free-for-all?