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Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL by mrdoob2 on Monday September 20, 2010 @04:19PM (#1710358)
I suspect you're using MacOS? Chrome/Safari on MacOS perform horribly slow on some of these demos. CoreGraphics seem to be the culprit.
Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL by nkassis on Monday September 20, 2010 @07:55PM (#1710938)
For some reason I'm getting horrible crashes on my app (has worked great for months. Still works great on Linux and Windows) since chrome switched to gpu rendering for everything. I haven't found the issue yet but it's really odd.
Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL by bd on Monday September 20, 2010 @08:53PM (#1711056)
Did you already try to update GPU driver?

I had really bad crashes (high pitch noise, bright white flash, driver killed) on Firefox 4 and Chrome 7 when they started to use HW acceleration and problems went away after the update.

Though this was on Windows 7, no idea about OSX.

Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL by nkassis on Tuesday September 21, 2010 @09:57AM (#1712578)
No luck on that, I checked and there was in fact a graphics update but that didn't affect the behavior. My next step is to try to figure out what is causing it to make a bug report.