Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL
by nkassis on Monday September 20, 2010 @04:11PM
(#1710341)
I get 1FPS on the terrain generation one. Still cool :)
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Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL
by mrdoob2 on Monday September 20, 2010 @04:19PM
(#1710358)
I suspect you're using MacOS? Chrome/Safari on MacOS perform horribly slow on some of these demos. CoreGraphics seem to be the culprit.
Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL
by nkassis on Monday September 20, 2010 @07:55PM
(#1710938)
For some reason I'm getting horrible crashes on my app (has worked great for months. Still works great on Linux and Windows) since chrome switched to gpu rendering for everything. I haven't found the issue yet but it's really odd.
Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL
by bd on Monday September 20, 2010 @08:53PM
(#1711056)
Did you already try to update GPU driver?
I had really bad crashes (high pitch noise, bright white flash, driver killed) on Firefox 4 and Chrome 7 when they started to use HW acceleration and problems went away after the update.
Though this was on Windows 7, no idea about OSX.
Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL
by nkassis on Tuesday September 21, 2010 @09:57AM
(#1712578)
No luck on that, I checked and there was in fact a graphics update but that didn't affect the behavior. My next step is to try to figure out what is causing it to make a bug report.
Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL
by ido on Tuesday September 21, 2010 @05:59AM
(#1712028)
None of them seem usable on firefox.
Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL
by Seth_Kriticos on Tuesday September 21, 2010 @07:09AM
(#1712136)
Oh, most of them are, but the ones with textures seem to be awfully slow (the earth one for instance). Works nice in chromium though.
I guess that has to do with hardware acceleration. FF3.x does not have that yet, so it's falling back to software rendering SVG's, and software rendering is.. you know, awfully slow.
Try the FF4 beta if you want to see how things shape up, I think that has HW acceleration built in, though I'm not sure how far they are with WebGL.