const int CENTRIFUGE_RPM = 500;
And then some other code written with a deep understanding of uranium enrichment: const int CENTRIFUGE_RPM = 1203;
Can you really say that the second bit of code is more "complex"? Same goes for stolen driver signing keys and some of the other things mentioned in the post.Other large software projects like operating systems or Google search involve much more complex software concepts which I think is the primary thing that should be measured when discussing the sophistication of software.
Yes.
Complexity in the sense discussed is related to the domain knowledge (including CS knowledge) required for the program to be written and work well.
Else even a trivial BS program could be very complex, just sprinkle it with gotos and unnecessarily convoluted code...
Simple programs which are coded simply may address complex phenomena to complex ends--perhaps that's even the ideal?
I don't think this is true. For example, as a math teacher, I couldn't do a very good job predicting how easy or difficult students would find particular problems. But I could easily predict which problems would be easier and which would be more difficult. I could do that even though I personally understood all the problems.
I'll attribute difficulty to the energy required to resolve a system. For example, pulling weight. The complexity of the action is the same. But the difficulty depends on the weights to pull.
Complex rules yields stupid results. Example: tax codes in most countries.
Must be a quote but I wasn't able to find a source for it.
When systems get too complex to simulate from first principles, we have to resort to inductive reasoning--observe the system and then create rules as we see a need.
Yes the resulting rule set is a mess, like our tax code. But the physical system that the U.S. federal tax code (for example) covers--the United States of America--is mind-bogglingly complex.
We have trouble computationally simulating more than a certain number of neurons... there are billions of neurons in each human brain, and there are hundreds of millions of human brains interacting in the U.S. This does not even get into other physical phenomena like surface water or mineral distribution.
The results are stupid because we are too stupid to understand and analyze the system we're trying to describe and manage.
Back when I was in academia I used to develop ABMs to represent the behaviour of complex systems with a simple set of rules of agent action and interaction.
The game of Life is the quintessential example of that.
For instance, the payload which specifically looks for uranium centrifuge hardware is independent of the worm which carries the payload. They can be developed separately, by different people, and combined.
That specific worm could carry a payload to attack anything.
Or, that specific payload could be carried by any worm.
There is next to no coupling between "worm" and "payload".
As the linked article points out, it wasn't just raising the speed, it was raising it in a subtle enough way to ruin the process while other experts routinely monitored the system
Stuxnet only needed to work once.
It didn’t just work once.
Else a program with tons of accidental complexity (a badly written program by an intern) would be equally good with a program with huge essential complexity (a 10 line program that takes tons of domain and/or programming knowledge to write)...
The fact that I had to prefix that with "(presumably)"—i.e. I can't actually tell using my own expertise—is evidence of that.
Of course if the sophistication is more about what they needed to know in order to break the things (and make that code change), then talking about this subsystem by itself that's either way lower or roughly the same as what they'd need to know to build and operate their own centrifuges. Much less, if they only needed to focus on one part of the process (motor control) that would cause problems (which might just be a brief consultant call with our own nuclear physicists and engineers, I don't know, nuclear science details seem as mysterious to me as high level language details might to impoverished programmers), or about the same, if they knew everything the Iranians knew about the systems (did we ever find out if they got all the blueprints and so forth and built replicas for end-to-end testing?) plus a bit extra on how and where to make it break without easily being detected.
Anyway how sophisticated can they really be when they didn't even use source control? (Old joke... https://news.ycombinator.com/item?id=4052597)
> Sophistication has come to mean a few things, but its original definition was "to denature, or simplify". Today it is common as a measure of refinement
So no, it can in many cases even be the precise opposite of complexity.
It actually originally comes from "sophistry", which is an ancient greek discipline of wisdom and excellence. I would generally associate the word with a high level of complexity that has been expertly reduced and refined to an elegant quality.
But sophistry now means something rather different: using subtle, specious reasoning to deceive.
Yes. Take fastinvsqrt() for example. Cleve Moler learned about this trick from code written by William Kahan and K.C. Ng at Berkeley around 1986.
float fastInvSqrt(float x) {
int i = *(int*)&x;
i = 0x5f3759df - (i >> 1);
float y = *(float*)&i;
return y * (1.5F - 0.5F * x * y * y);
}
Simple instructions, VERY complex code. Not as complex as this one, though, which took almost 20 years to come about: float fastInvSqrt(float x) {
int i = *(int*)&x;
i = 0x5f375a86 - (i >> 1);
float y = *(float*)&i;
return y * (1.5F - 0.5F * x * y * y);
}
Chris Lomont says "The new constant 0x5f375a86 appears to perform slightly better than the original one. Since both are approximations, either works well in practice. I
would like to find the original author if possible, and see if the method was derived or just guessed and tested."Root of the debate: words are not well-defined.
> Can you really say that the second bit of code is more "complex"?
I don't think you should equate complexity with sophistication.
That is just one line of code, sure. But I can't imagine what it took to get that line of code there, and everything that comes with that. How many people were involved, PhD's, years of experience in a range of fields, and not just years of experience in any field but experience in fields like espionage.
My uneducated brain would still put "most sophisticated software ever written" in the hyperbole box, but even then I'm hesitating.
The threat analysts say, we need to destroy Iran's ability to make nuclear weapons. The nuclear weapons specialists say, the part where we can best do that is by somehow breaking their centrifuges. The centrifuge technician they call up says, "well, x RPMs will really ruin those things. And it would be hard to tell if they did it like this..." Then the software guys make the code that ruins the centrifuge, and the red team incorporates it into their fancy worm, with specs on what exactly to look for.
Ultimately, it was kind of a failure in that anyone found out about it. Maybe there were better programs, and because they were better we never heard about them at all. But still it's pretty amazing :)
I'm going to guess a bomb is cheaper. Of course a bomb has a lot of other disadvantages which is why it wasn't used.
If the government were to, on the otherhand, bomb Iranian nuclear facilities, one small mistake in the plan could ruin their chances of deniability, bringing down international condemnation on the US.
I think this understates it; it required a deeper understanding of the vulnerabilities of those operating systems than anyone else in the world, including the creators of the operating systems
So the question of "sophistication" is both subtle and difficult to call.
Edit: And the production of a algorithm that's a conglomeration of ad-hoc processes might qualify as another sort of sophistication, see "the hardest program I ever wrote":
http://journal.stuffwithstuff.com/2015/09/08/the-hardest-pro... http://journal.stuffwithstuff.com/2015/09/08/the-hardest-pro...
Developing software for, say, jet engines requires sophisticated knowledge of jet engines, which is probably about equally complex. But it's manageable because programmers work with engineers who are subject matter experts.
You don't need to know classical mechanics to use a bike, or know about internal combustion engines to use a car.
In order for stuxnet to be effective, it was necessary to employ expertise in:
- Uranium enrichment methods and processes
- Capital equipment control systems and their development environments
- Theory of operation of centrifuge machines
- Corporate espionage of some sort
- Organizational management skills that can pull all that together
- and deep understanding of the operating systems referenced above