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Re:Subscription Hell by rgbrenner on Sunday May 06, 2018 @03:11PM (#17007850)
About Ulysses specifically... they say when they were charging a monthly fee their users still expected regular updates after they paid.. and that sales would spike after a release, then fall to an unsustainable level: https://medium.com/building-ulysses/why-were-switching-ulyss...

"that price is vastly out of proportion from the cost of providing the software"

That's just an unfounded assumption by the author. He says he knows this, even though he doesn't know how many developers are working on it, what they get paid, how much time each release takes, how large the code base is, or how many users the product has. Essentially, he has made up a cost in his head, and decided that the costs must be less than his fantasy. For all we know, he's one of 2 users, and the cost for keeping his editor available is $100k/yr/user.

This also completely ignores the fact that prices for software aren't generally set using cost plus pricing.

Re:Subscription Hell by beberlei on Sunday May 06, 2018 @03:19PM (#17007904)
well, that is economics 101. consumers price goods by value, not by costs. if your costs are higher than consumers are willing to pay, then you will at some point go bankrupt.
Re:Subscription Hell by freehunter on Sunday May 06, 2018 @03:47PM (#17008098)
Exactly. No one cares what the product costs to make, they care what it costs from their own pocket. If the app isn't worth $40, then it doesn't have the features and/or the polish to have multiple full-time developers working on it. If the price people are willing to pay is lower than your cost of goods sold, lower your COGS or raise your value proposition. Those are the only options.
Re:Subscription Hell by AceJohnny2 on Sunday May 06, 2018 @04:42PM (#17008405)
> If the app isn't worth $40

Ay, there's the rub. The problem is also related to price anchoring [1]: People [2] accepted the price of $70 for the perpetual value provided by the app (including cloud syncing), but balked at $40/year. The latter price makes the app more expensive over 2 years, and the developer promising updates doesn't have quite the impact to justify the change in the eyes of the angry customers.

If the app initially cost, say, $160, maybe the newer pricing would've been better accepted. I hear Adobe and Microsoft are doing quite well with the subscription models...

[1] https://en.wikipedia.org/wiki/Anchoring

[2] The people who bought it. This is important, because it ignores all the people who thought this wasn't good value. Maybe some of the initial non-purchasers became subscribers. Market analysis is hard.

Re:Subscription Hell by sincerely on Sunday May 06, 2018 @04:49PM (#17008434)
On the other hand, there's a million different competing not-microsoft-word text editors for writers. Whereas there's no real alternatives to adobe or microsoft products if you need them for your career.
Re:Subscription Hell by chii on Monday May 07, 2018 @05:46AM (#17011450)
> if you need them for your career.

if you need 'em for your career, then make the person providing your career pay for it.

if you're self-employed, then use an open alternative.

Re:Subscription Hell by LeoNatan25 on Monday May 07, 2018 @09:35AM (#17012562)
So I guess you’ve never used one of those “open” “alternatives”? Often broken mess, lacking features, incoherent or antiquated UI, etc., ending up costing you more in time needed to ge things done than the paid alternative.
Re:Subscription Hell by marklgr on Monday May 07, 2018 @03:44AM (#17011014)
> No one cares what the product costs to make

The production cost is one of the metrics customers use to decide if a price is fair or not, to them. There are other metrics, like the time that can be saved by using the product (ie. some way to quantify the product "use value"), but the production cost is often quite useful to detect abuses--and boy, aren't there a lot of attempts of such abuses.

Re:Subscription Hell by chii on Monday May 07, 2018 @05:45AM (#17011441)
> production cost is one of the metrics customers use to decide if a price is fair or not

only approximately, and only if the consumer really knows the cost.

Think jewlery (like diamonds), or expensive brand name goods like designer clothing. The production cost for those goods is "low", but the charge is in marketing and status symbol representation (which is modified via marketing).

Re:Subscription Hell by marklgr on Monday May 07, 2018 @07:37AM (#17011919)
It could be argued that those two examples are good cases where the customer could be concerned about the value they get, even including the status factor. Diamonds are notoriously high-priced because of a quasi-monopoly, and high-end clothing is pretty often of poor value, quality-wise. If you like designer clothes--and you're not on unlimited budget--you eventually learn what designers/brands to avoid, because the value is just not there, even for that industry.

So this looks like a case in point, where having a rough ideas of the production cost (some parts hand-made, made in France/Italy/England, expansive material like quality cashmere etc.) is important.

Re:Subscription Hell by chrisseaton on Sunday May 06, 2018 @04:15PM (#17008258)
> consumers price goods by value, not by costs

But the point is he's a consumer and he isn't pricing by value - he's pricing by costs.

Re:Subscription Hell by notSupplied on Sunday May 06, 2018 @11:20PM (#17010181)
"consumers price goods by value, not by costs"

That is in itself a great argument for the subscription model. Consumes receive value from continued use over time, so why not fit revenue to the same shape?

Re:Subscription Hell by gerbilly on Sunday May 06, 2018 @08:52PM (#17009644)
I disagree, I saw it as him pricing by value, but mentioning that the costs don't seem to make sense either.
Re:Subscription Hell by crooked-v on Sunday May 06, 2018 @03:42PM (#17008057)
I feel like Ulysses wouldn't have gotten nearly so many complaints if (a) they'd given some way cross-apply the license purchase price to a subscription, instead of expecting recent purchasers to shell out a premium price a second time to get updates, and (b) they'd actually had any substantial feature updates to show for it, instead of almost all attention since then going to just making the iOS app act more like the desktop app.
Re:Subscription Hell by mike on Sunday May 06, 2018 @04:24PM (#17008298)
> some way cross-apply the license purchase price to a subscription

They did do this. From the footnote to to their original announcement[1]

Recent purchases of the Mac app will unlock up to 12 months of free use, and purchases of the iOS app will unlock up to 6 months of free use. Your individual free-use duration is calculated from your actual purchase date, respectively, and if you bought Ulysses on both platforms, we will add together both periods.

[1] https://ulyssesapp.com/blog/2017/08/ulysses-switches-to-subs...