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Re:Planning a Morrowind all-faction speedrun with simulated ... by nsbq71 on Monday April 23, 2018 @05:51PM (#16907788)
This is Morrowind, not Skyrim. Stealth archers are not a thing here. In fact I'd say magic-based characters are much, much better than combat or stealth-based ones.
Re:Planning a Morrowind all-faction speedrun with simulated ... by strken on Monday April 23, 2018 @06:26PM (#16908056)
Morrowind is sufficiently broken, in the best possible and most fun way, that any character can become a god. Abusing alchemy, 1pt levitate spears, doors, the teleportation shrine in Vivec, or infinite potions can be done by any class.

It's incredibly impressive that a game can have hundreds of hours of content, yet be speedran in 7 minutes.

Re:Planning a Morrowind all-faction speedrun with simulated ... by boyter on Monday April 23, 2018 @07:19PM (#16908354)
I remember crafting something that allowed me to jump a long way on I think a Daedric mask in the game. I could literally jump across half the map when it was activated.

From memory it might have been similar to that spell you find at the early part of the game on the way to Balmora.

Morrowind was IMHO the perfect game. The fact that if you were lucky and skillful you could get the best weapons and spells early in the game, or be gutted in 3 seconds made it far more risky to pay but way more fun when you figured out how to overcome it.

I would dearly love to play it but with some decent physics to make the bows fun and with slightly upgraded graphics.

Re:Planning a Morrowind all-faction speedrun with simulated ... by SubiculumCode on Monday April 23, 2018 @10:26PM (#16909404)
As it happens!!

https://openmw.org/

They are rebuilding the game engine for Morrowind, and it's quite operable!

Better graphics, and capable of using more modern textures, etc.

https://youtu.be/F0MPLXdl0y4

Re:Planning a Morrowind all-faction speedrun with simulated ... by dnate on Tuesday April 24, 2018 @05:43PM (#16916907)
There also is skywind, the port of the morrowind world to the skyrim engine.

https://www.reddit.com/r/skywind/

Re:Planning a Morrowind all-faction speedrun with simulated ... by nsbq71 on Monday April 23, 2018 @06:43PM (#16908151)
I wouldn't call it broken. It's by design. Proof is that most of the "exploits" were carried over Oblivion and then Skyrim. For example, creating very very overpowered potions is possible in all games. It's your choice if you want to spoil the fun or not.
Re:Planning a Morrowind all-faction speedrun with simulated ... by shakna on Monday April 23, 2018 @07:38PM (#16908462)
I wouldn't call it "spoiling the fun", half the fun of Elder Scrolls games is that you can become transcendent.

In Arena, you start humbly, but rise high enough that you destroy Jagar Tharn, one of the most powerful mages in the whole of the history of the Elder Scrolls games.

In Daggerfall, you're the right-hand man of the Emperor, and seek out a world-ending superweapon, and may just take it for yourself.

In Morrowind, you are a god, or very close to. The reincarnation of the Nevarine. That you can become overpowered makes sense. Bandits should fear you. Ordinary people should.

In Oblivion, you're the right-hand man of someone who ascends. You walk into literal Hell and fight demons. The bare mysteries of the world are laid clear by you. You steal the book of spells of immortal characters.

In Skyrim, you're descendant from a man who became a god. You have a gift that can shatter the heavens, and break open portals between worlds. You kill the son of Akatosh.

You're right, it is design, because it makes sense.

Re:Planning a Morrowind all-faction speedrun with simulated ... by maxpupmax on Monday April 23, 2018 @09:04PM (#16908975)
If anyone else here on HN is a fan of talking about what "makes sense" in the context of elder scrolls, I'm a big fan of /r/TESlore on reddit. Everything from explanations like the above, to how specific enemy groups became the way they were (e.g. the falmer in Skyrim), to theories of the economics underlying the games.
Re:Planning a Morrowind all-faction speedrun with simulated ... by pvg on Tuesday April 24, 2018 @11:00AM (#16913120)
The bare mysteries of the world are laid clear by you.

What does this mean?

Re:Planning a Morrowind all-faction speedrun with simulated ... by shakna on Tuesday April 24, 2018 @05:43PM (#16916910)
A reference to the contested ownership of Tamriel between Akatosh and Mehrunes Dagon.
Re:Planning a Morrowind all-faction speedrun with simulated ... by pvg on Tuesday April 24, 2018 @06:18PM (#16917149)
What are bare mysteries? Bear mysteries?
Re:Planning a Morrowind all-faction speedrun with simulated ... by shakna on Tuesday April 24, 2018 @07:30PM (#16917568)
Bare mysteries.

Bare as in raw, foundational, etc.

Re:Planning a Morrowind all-faction speedrun with simulated ... by pvg on Tuesday April 24, 2018 @09:33PM (#16918087)
I think you might be confused with something like 'mysteries laid bare'. Bare doesn't mean foundational and if mysteries were already bare, what kind of mysteries would they be?
Re:Planning a Morrowind all-faction speedrun with simulated ... by Agentlien on Tuesday April 24, 2018 @04:20AM (#16910837)
Unfortunately, one of the things from Morrowind which did not make it to Oblivion was the ability to make damage spells which target self. And in Skyrim they had removed the ability to make your own spells entirely.

In Morrowind I used this to create an extremely long-lasting fire spell dealing 0 damage to self. The result was a spell which cost barely any mana and resulted in you walking around engulfed in harmless flames. A really cool visual touch.

Re:Planning a Morrowind all-faction speedrun with simulated ... by Aenyn on Tuesday April 24, 2018 @04:32AM (#16910899)
Are you sure? I have memories of making a spell that targetted myself and gave me 1pt of fire damage that I could spam to train my evocation skill (or whatever it was called).
Re:Planning a Morrowind all-faction speedrun with simulated ... by Agentlien on Tuesday April 24, 2018 @04:51AM (#16910981)
This was 12 years ago, so it's possible that I don't remember the details correctly. I thought that "self" could not be selected for fire damage, but looking up videos of spellmaking in Oblivion this seems to be possible.

I do distinctly remember being unable to recreate that one fire spell, though. Perhaps it was not possible to set damage to 0 in Oblivion? That was part of why the spell became so cheap and allowed for extreme duration.

Re:Planning a Morrowind all-faction speedrun with simulated ... by JaiR8hiK on Tuesday April 24, 2018 @08:22AM (#16911909)
This is morrowind, where there is not just invisibility but also chameleon. If you boosted it high enough you essentially were undetectable while stabbing someone in the face under the watch of an ordinator. (Invisibility wears off on actions; Chameleon is more expensive, but does not)

Not that you actually need it, since you can also be invulnerable, perma-healing, damage-to-health converting, flying, damage-reflecting one-hit-killing at the same time. But yes, stealth is an option.

Re:Planning a Morrowind all-faction speedrun with simulated ... by LoSboccacc on Monday April 23, 2018 @06:37PM (#16908117)
don't morrowind archers get the 3x and 5x damage bonuses too on sneak attack? I played heavily modded a lot of time ago so I might be mistaken
Re:Planning a Morrowind all-faction speedrun with simulated ... by ionised on Tuesday April 24, 2018 @07:16AM (#16911567)
Ey, you can definitely be a stealth archer in Morrowind. I did it myself.

It is very frustrating to start out that way though.