Re:Interview with Simon Peyton-Jones
by pjmlp on Thursday April 19, 2018 @05:11PM
(#16880223)
So given that, would they consider Unreal to be a AAA game engine?
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Generally it's judged by the types of games which have been produced. Since Unreal has had AAA games released using it, then yes I'd say so.
So then having a GC isn't an impediment to be a AAA games engine it seems.
I didn't mean to imply that it was. But it's not ideal. I believe it's optional in Unreal too, so I'm not sure if AAA games use that feature.
GC is also a very blanket term. There are many different types. From what I understand the Unreal GC gives you a lot more explicit control over how and when it runs.
Having written OpenGL applications in Haskell (not games) I can say that it has no such feature. It's GC is also vastly different as immutable functional languages generate a LOT more garbage than normal applications (measured in GB/s).
GC is not the impediment. GC as it is currently implemented in the majority (if not all) advanced type system functional languages is.