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Re:Apple’s 2019 Mac Pro will be shaped by workflows by gumby on Thursday April 05, 2018 @01:20PM (#16766848)
> You could do that when the workstation cost $25,000, (in 1990 dollars!) I'm not sure how viable it is when the workstation is less than $5,000.

I think it work because the customer spend is of comparable magnitude. Back in the mid 90s you might have a couple of dozen game devs working on $2000 PCs with a few $45K Onyx machines used for back end rendering or part time use of a few artists = ~$200K. Or (in my case) you only had a couple of AI developers but each had a pair of $50K 3650s = ~$200K. Or your prop traders had a $25K Sparcstation on their desk and one at home, but the rank and file just had a Bloomberg terminal.

Now you have much larger teams with more uniform machines (+ some cloud resource). The total institutional spend is probably higher in constant dollars.

Speaking of which it will be interesting to see if Apple is able to push some of their APIs into the cloud so you can develop on a mac pro and dynamically push the heavy lifting into an apple rendering cloud. This article just talked about scaling ios <-> Mac Os <-> MacOS+iOS+eGPU (nice!) but left out "<-> cloud". That's where editing on iOS could really shine: chop up / assemble your downsampled rushes on your tablet and then stream them to the AppleTV at your bosses' office. Remember Peter Jackson used to bring his to LA every week on an iPod in his pocket.

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