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Re:Apple’s 2019 Mac Pro will be shaped by workflows by ChuckMcM on Thursday April 05, 2018 @12:46PM (#16766521)
Reading this it had me reminiscing about Sun back in its heyday as a workstation vendor. Sun used to do this stuff, they would bring in a partner who had some critical application and the Sun engineering team and the partner's engineering team, and some "power users" of the tool would all work through what it would take to make the tool work better on a Sun Workstation than any other workstation. Sun engineering got a collection of bugs, features, and investigations that would come out of those exercises. When my wife was at Xerox they were doing similar sorts of studies for document preparation and presentation.

You could do that when the workstation cost $25,000, (in 1990 dollars!) I'm not sure how viable it is when the workstation is less than $5,000.

That said, I really miss using software products where that level of thought has gone into its design. The three 'creative' apps I use (other than writing code) are drawing, schematic capture/board layout (EDA), and writing. All systems that benefit from people investing in how the flow of these things work, and all of which have degraded over time.

Re:Apple’s 2019 Mac Pro will be shaped by workflows by gumby on Thursday April 05, 2018 @01:20PM (#16766848)
> You could do that when the workstation cost $25,000, (in 1990 dollars!) I'm not sure how viable it is when the workstation is less than $5,000.

I think it work because the customer spend is of comparable magnitude. Back in the mid 90s you might have a couple of dozen game devs working on $2000 PCs with a few $45K Onyx machines used for back end rendering or part time use of a few artists = ~$200K. Or (in my case) you only had a couple of AI developers but each had a pair of $50K 3650s = ~$200K. Or your prop traders had a $25K Sparcstation on their desk and one at home, but the rank and file just had a Bloomberg terminal.

Now you have much larger teams with more uniform machines (+ some cloud resource). The total institutional spend is probably higher in constant dollars.

Speaking of which it will be interesting to see if Apple is able to push some of their APIs into the cloud so you can develop on a mac pro and dynamically push the heavy lifting into an apple rendering cloud. This article just talked about scaling ios <-> Mac Os <-> MacOS+iOS+eGPU (nice!) but left out "<-> cloud". That's where editing on iOS could really shine: chop up / assemble your downsampled rushes on your tablet and then stream them to the AppleTV at your bosses' office. Remember Peter Jackson used to bring his to LA every week on an iPod in his pocket.

Re:Apple’s 2019 Mac Pro will be shaped by workflows by Cthulhu_ on Thursday April 05, 2018 @01:57PM (#16767243)
I think there might be some people interested in a 25K machine, but only if it really improves their workflow; don't think adding more money / processing power does much for most people, maybe for 3d rendering but they have specialized hardware for that, which gives them more raw bang for their bucks than Apple could do.

I'm wondering if it'd be viable to have a 'compute unit' shared by multiple users. i/o would probably be a bottleneck, so maybe have it link up macs via usb-c? It might help with e.g. compile times (which last time I did iOS development, two years ago, was kinda slow (>1 minute for our app, CPU bound)).

But that's probably too specialized a thing. Apple wants to sell units by the million, not the hundreds (if that). Which is why they discontinued the mac pro and the 17 inch MBP.

Re:Apple’s 2019 Mac Pro will be shaped by workflows by andromeduck on Friday April 06, 2018 @03:11PM (#16776424)
Re:Apple’s 2019 Mac Pro will be shaped by workflows by TrainedMonkey on Thursday April 05, 2018 @01:13PM (#16766786)
The world is bigger and wealthier today. You sell significantly more workstations which translates into way higher profit.
Re:Apple’s 2019 Mac Pro will be shaped by workflows by mixmastamyk on Thursday April 05, 2018 @01:25PM (#16766898)
Not to mention Apple is overflowing with profit. Their failures around the pro market in the last decade have not been about resource constraints but poor vision and execution.

They could have put out a cheese-grater with fresh Intel chips every year like clockwork, but they were too cool for that. And the failure is all the more striking when they continue to "crush it" in other categories.

Re:Apple’s 2019 Mac Pro will be shaped by workflows by jacquesm on Thursday April 05, 2018 @02:54PM (#16767869)
The only reasons I spent that kind of money on workstations back then were that I wanted my desktop to be Unix and I wanted good 3D graphics performance. The only way to get those in one compact box was to make a deal with SGI.

These days I get astoundingly better performance than whatever that low volume hardware did back then out of a $700 desktop with a $800 graphics card and a $500 monitor.

$5000 is probably still too high, unless you see the Apple product line as your only option.

Re:Apple’s 2019 Mac Pro will be shaped by workflows by wintercharm on Thursday April 05, 2018 @02:35PM (#16767675)
I remember those old Sun Blade processors. They were absolutely beastly, provided you had to know-how to extract parallel performance from them :D
Re:Apple’s 2019 Mac Pro will be shaped by workflows by ggg9990 on Thursday April 05, 2018 @12:59PM (#16766656)
What drawing apps do you use, on what devices, and what is worst about those apps to you?
Re:Apple’s 2019 Mac Pro will be shaped by workflows by ChuckMcM on Thursday April 05, 2018 @02:04PM (#16767326)
On my PC I use Corel Draw, on the iPad Autodesk Sketchbook, Touch Draw, or the Notes application, on the Surface its usually Sketchbook but I've also got Sketchable, and on Linux Inkscape.

The worst thing is the linkage between knowing what you want to do and assembling the right tools to do it in the app you're looking at. Most of my drawing is technical in nature (systems, small components, software architectures, Etc.)