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Re:The End of Windows by alkonaut on Monday April 02, 2018 @10:34AM (#16734788)
You can have my windows when I can game properly somewhere else (and no, no you can’t).
Re:The End of Windows by TheForumTroll on Monday April 02, 2018 @10:44AM (#16734858)
Xbox and PlayStation. The "problem" is that you want to game on your PC, not that there isn't another viable option.
Re:The End of Windows by alkonaut on Monday April 02, 2018 @11:59AM (#16735715)
I’d be happy with console gaming if there was a $2000 console with mouse and keyboard controls. I don’t want to play with a controller and I don’t want 3yo hardware.
Re:The End of Windows by WorldMaker on Monday April 02, 2018 @04:30PM (#16738984)
Arguably, gaming on an Xbox is still gaming on Windows so it's a funny option to pick if the goal is to avoid Windows. ;)
Re:The End of Windows by weirdwitch on Monday April 02, 2018 @11:08AM (#16735102)
Can you point me to the console version of Dota 2?
Re:The End of Windows by Sylos on Monday April 02, 2018 @02:44PM (#16737812)
I mean, that particular game does run exceptionally well on Linux. I think, even quite a bit better than on Windows, unless your GPU's drivers for Linux happen to be shit, of course.

But yeah, the overall point still stands. If you have a particular game that you don't feel like you can substitute and it's not available on a platform that you'd like to switch to, you're probably not switching to that platform.

Re:The End of Windows by cjarrett on Monday April 02, 2018 @11:55AM (#16735668)
Mouse / Keyboard input. Though, that is opening up more and more nowadays.....
Re:The End of Windows by WorldMaker on Monday April 02, 2018 @04:29PM (#16738971)
Xbox One supports it natively (via good old USB) as of a "silent" update a year ago or so. Not all games support it (for various reasons of engines and developer preference), but you might be surprised the ones that do.
Re:The End of Windows by cjarrett on Tuesday April 03, 2018 @12:18PM (#16746213)
I know, I worked on the project that enabled it. This was more to the latter part of the comment, that games will not be designed around that modality and would always be altered accordingly. Not necessarily a downside for everyone (and more of a presumption), I should point out. :)
Re:The End of Windows by WorldMaker on Tuesday April 03, 2018 @12:40PM (#16746443)
I figure that so long as there are PC-using developers building the engines, keyboard/mouse support will make its way into a lot of Xbox games naturally (because why disable something that works great for testing/debug?).

I've also seen enough people that are quite skilled with a controller that they perform better than the average keyboard/mouse player, that I think we'll see less people worry about cross-modal play.

I love having the option to game with an Xbox One controller on my PC, and I love that keyboard/mouse preferring players sometimes have that option on the Xbox. Let everyone play what they find fun.

I've been playing a bunch of Sea of Thieves lately, and it's almost surprising there isn't a controversy about cross-platform/cross-modal play, and yet it is open PvP. I don't feel like it matters if I'm using keyboard/mouse or controller, much less if an opposing player is, and that's a weird sort of magic. (It matters more if the opposing players are jerks that don't follow the Pirate Code.) Props to Rare for pulling that off, and maybe that will be increasingly a thing. (The Gears of War cross-platform/cross-modal playlists have gotten good reviews as well, from what I've heard, though I've not specifically tried them.)

Re:The End of Windows by NeoBasilisk on Monday April 02, 2018 @05:45PM (#16739684)
Why game on a console if you can afford to do so on PC?
Re:The End of Windows by rootlocus on Monday April 02, 2018 @10:55AM (#16734947)
There's also game development, with both art and engineering departments running windows.