Re:Godot at GDC 2018
by CreepGin on Sunday March 25, 2018 @04:38PM
(#16674457)
I also encountered problems upon the first upgrade. But it was easy to fix after doing some googling. On Windows, you need to make sure you install the correct .Net Targeting Pack.
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Re:Godot at GDC 2018
by Jugglerofworlds on Sunday March 25, 2018 @05:34PM
(#16674735)
Do you use any external C# dlls? I use NewtonSoft's Json.NET, MessagePack, ShaderForge and a few C/C++ dlls. I think it should be pretty straightforward for simple projects without any of these dependencies. I've had good luck with upgrading to newer versions of Unity in the past, but this time I got a ton of errors.