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Re:Godot at GDC 2018 by Jugglerofworlds on Sunday March 25, 2018 @05:34PM (#16674735)
Do you use any external C# dlls? I use NewtonSoft's Json.NET, MessagePack, ShaderForge and a few C/C++ dlls. I think it should be pretty straightforward for simple projects without any of these dependencies. I've had good luck with upgrading to newer versions of Unity in the past, but this time I got a ton of errors.
Re:Godot at GDC 2018 by learc83 on Sunday March 25, 2018 @05:54PM (#16674848)
It took a bit of work, but I got 4.6 working with Json.NET and a few other external dlls.