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A comment on KotCity – an open-source city simulation game written in Kotlin. Parent comment
Why not a modular approach then?
Make the "Backend" switchable.
I could image that we would see many different and interesting approaches!
PS: kotcity ist kinda a bad name, kot in German means excrement... So, basically shit city ;)
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Why not a modular approach then?
Make the "Backend" switchable.
I could image that we would see many different and interesting approaches!
PS: kotcity ist kinda a bad name, kot in German means excrement... So, basically shit city ;)