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Re:All of Oculus’s Rift headsets have stopped working due to... by rock_hard on Wednesday March 07, 2018 @08:40PM (#16541591)
You realize that this is the only way to fund triple AAA content for the time being though, right?

Oculus is producing these at a loss given the current size of the market hoping it will pay out in the long term by growing a healthy ecosystem...it’s the only way

Re:All of Oculus’s Rift headsets have stopped working due to... by moloch on Wednesday March 07, 2018 @09:25PM (#16541779)
Steam VR/Vive has "AAA" non-exclusive titles.
Re:All of Oculus’s Rift headsets have stopped working due to... by Lewton on Thursday March 08, 2018 @04:48AM (#16543394)
As a vive fanatic

"Built ground up for VR AAA titles" != "Adapted VR AAA titles"

I refuse to use revive to play any of these games because I don't want to support the exclusives, but I gotta admit that something like robo recall looks better than anything that's available on steam

Re:All of Oculus’s Rift headsets have stopped working due to... by rock_hard on Wednesday March 07, 2018 @10:13PM (#16542010)
I guess that depends on your definition of AAA for VR
Re:All of Oculus’s Rift headsets have stopped working due to... by whywhywhywhy on Thursday March 08, 2018 @06:29AM (#16543714)
It also has exclusives, Fallout VR for instance.
Re:All of Oculus’s Rift headsets have stopped working due to... by seba_dos1 on Thursday March 08, 2018 @01:18PM (#16546340)
SteamVR (OpenVR) platform, which Fallout VR uses, supports Oculus Rift just fine, and so does OSVR. It's the other way around that needs hacky unofficial wrappers.