Re:Vulkan is coming to macOS and iOS, but no thanks to Apple
by DLudwig on Thursday March 01, 2018 @02:48PM
(#16495497)
... and LibSDL 2.0.8 is now released (with the aforementioned Vulkan improvements)! Further details at https://discourse.libsdl.org/t/sdl-2-0-8-released/23957
Re:Vulkan is coming to macOS and iOS, but no thanks to Apple
by BinaryIdiot on Tuesday February 27, 2018 @05:57PM
(#16478871)
A little off topic but how is SDL nowadays? I used it for a quick and dirty game back in my college days (13-ish years ago?) and I really, really enjoyed using it. It was very approachable and I could build it on my Windows and Linux PCs.
Re:Vulkan is coming to macOS and iOS, but no thanks to Apple
by pjmlp on Wednesday February 28, 2018 @01:09AM
(#16481051)
Basically the same, a nice API to do accelerated 2D rendering, audio, file and io access in a portable way.
The API changed a bit with 2.0 release, the biggest change was support for multiple rendering windows.
For reference, LibSDL recently added the ability to help initialize Vulkan, in a cross-platform manner. A bit of further info on this is available at https://discourse.libsdl.org/t/sdl-2-0-6-released/23109