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Re:Growing a company that sells miniature construction suppl... by caio1982 on Wednesday February 21, 2018 @09:30AM (#16429655)
"I sent out an email to our first set of customers that had the low-quality cinder blocks, asking to replace them. I ended up having to completely revamp my process, and learn how cement creation really works."

That's how you do it, folks.

Awesome tips and sound business logic in the interview, that made my day already :-)

Re:Growing a company that sells miniature construction suppl... by sampl on Wednesday February 21, 2018 @09:43AM (#16429770)
1. Just get something out there—without obsessing over getting it exactly right the first time

2. When something does go sideways: own up to it, make it right with customers, and learn how to fix your mistake for the future

Seems like a lot of founders get one of these right, but not both. Either they’re comfortable charging ahead into the unknown, but struggle to be reliable—or they get caught up on small details and launch far too late.

Re:Growing a company that sells miniature construction suppl... by gorbachev on Wednesday February 21, 2018 @11:04AM (#16430399)
re: just get something out there

That depends entirely on your market and how big/serious your screw up is/can be.

There are many, many, many, many companies that take an enormous reputation hit or die completely, because their initial product offering was shit.

Re:Growing a company that sells miniature construction suppl... by sampl on Wednesday February 21, 2018 @01:58PM (#16431925)
True, but that's all the more reason to "get something out there" without a lot of QA--just do it as a private beta, internal test, prototype, one-off for a single client, etc.

If you can't afford to have a bad product at launch, then don't let your launch be the first time your customers try your product, you know?

Re:Growing a company that sells miniature construction suppl... by sampl on Wednesday February 21, 2018 @02:04PM (#16431979)
There’s a difference between early adopter types who you might already know and the wider market. “Launching” means making your thing available to the second group, not the first—but the first group is the group you should be trying to please first.

If you think like a customer, then the launch and the first-time-customers-use-the-product are the same thing. But if you’ve got your PM hat on, the launch is the END of a long process of learning, building, shipping, validating with a smaller group that’s representative of the wider market.

Re:Growing a company that sells miniature construction suppl... by nerdponx on Wednesday February 21, 2018 @10:15AM (#16430004)
#1 is OK if and only if your customers are made aware of what they are getting into. They should know that what they are buying is a "beta" product. Otherwise you are being disingenuous.
Re:Growing a company that sells miniature construction suppl... by jagger27 on Wednesday February 21, 2018 @10:34AM (#16430144)
Either that or do the Minecraft model and sell the alpha for less than the final product.
Re:Growing a company that sells miniature construction suppl... by nerdponx on Wednesday February 21, 2018 @03:23PM (#16432643)
I almost forgot that they did this. Unfortunately this doesn't work with these kinds of "artisan" projects because the material/startup costs tend to be high, and actually come down as the product gets more popular due to economies of scale. That's why you have group buys, and companies like Kickstarter. You need the money up-front, and you need some early adopters who are willing to go in deep on it.

AFAICT it tends to be the opposite for software as long as you can ship an MVP really early: there's no need to chase bugs and run tech support if you're writing code that only 10 people will depend on. It's a big time sink, but these kinds of things tend to be labors of love in the first place.

Re:Growing a company that sells miniature construction suppl... by maxxxxx on Wednesday February 21, 2018 @10:34AM (#16430152)
You have to have an idea if you have the ability to make it right with your customers. For some products if you ship a bunch of faulty ones it will be very expensive to replace them.
Re:Growing a company that sells miniature construction suppl... by ethbro on Wednesday February 21, 2018 @10:46AM (#16430253)
If you've got a high growth rate and you're improving process quickly enough, this is essentially an ethical Ponzi scheme.

Previous_gen_users << current_gen_users

Ergo, take a one-time charge to upgrade your previous gen users to current, with the revenue from your current gen growth.

Key points here are probably: (1) that it's unexpected & doesn't create an expectation (unsustainable), & (2) that it's unannounced & properly timed (manage the Osborne effect & avoid screwing customers who choose to pay to upgrade themselves ASAP)

It won't fit all business models / products but seems practical in most cases.

Re:Growing a company that sells miniature construction suppl... by ImSkeptical on Wednesday February 21, 2018 @11:31AM (#16430641)
Why is it ethical to ship a low quality product to generation one customers? I think you're breaching ethics anytime you aren't providing a decent quality of product.

Some products are a great fit for releasing something quick and fixing it later, like a free website. Other products, especially physical goods (car parts, medical equipment, etc) this is obviously a terrible strategy.

Re:Growing a company that sells miniature construction suppl... by ethbro on Wednesday February 21, 2018 @03:18PM (#16432590)
Because, from the article, you never know you're shipping a low quality product at the time you ship it.

Failure modes are complicated. It's not as simple as "Ah, this thing will obviously fall apart in a few months."

Re:Growing a company that sells miniature construction suppl... by Cthulhu_ on Wednesday February 21, 2018 @10:53AM (#16430312)
I think in that case it falls under mandatory warranty rules - if he didn't replace or reimburse them, he'd be liable. I don't know if warranty rules in the US are as strict as in Europe though. But in Europe, if your product is malfunctional within a year or three years (it's three for electronics, which is why warranty extensions from 1 to 3 years like AppleCare are dodgy), you as manufacturer are responsible for a replacement or compensation.
Re:Growing a company that sells miniature construction suppl... by gt_ on Wednesday February 21, 2018 @11:42AM (#16430718)
If you get ripped off in America, the market has spoken! "It's your fault."

We live by the AppleCare and die by the AppleCare.

Re:Growing a company that sells miniature construction suppl... by caio1982 on Wednesday February 21, 2018 @11:23AM (#16430578)
In Brazil it's 3 months for everything produced/sold here, electronics and complex stuff usually have a 1 year warranty provided by the manufacturer (but by no means they are legally required to do that AFAIK/IANAL). Decent cars often have a 5 year warranty. I can't imagine trying to bootstrap a small business selling something in Europe and having to be extra super sure it is indestructible for at least 3 years or else I can be seen as some sort of criminal entrepreneur, it sounds scary... do you have any link or source on that for me to read?
Re:Growing a company that sells miniature construction suppl... by detaro on Wednesday February 21, 2018 @12:12PM (#16430990)
EU Directive 1999/44/EC sets minimum of 2 years for consumer products, and requires that for at least the first 6 months the seller has to prove that the defect did not exist when they sold the product, afterwards it switches to the consumer. National law is allowed to specify longer periods, and does in some countries.

Note that it is the seller, not the manufacturer, on the hook for this.

I don't know a good english summary, but here you can at least find the full text of the directive: http://www.kapitalmarktrecht-im-internet.eu/en/Areas%20of%20...

Re:Growing a company that sells miniature construction suppl... by giarc on Wednesday February 21, 2018 @09:41AM (#16429745)
I wish the author would have expanded on that. I'm interested to know what the response was from the early customers. Did they accept? Did they offer to buy the next batch? Did they think it was weird and reject the offer?!
Re:Growing a company that sells miniature construction suppl... by mathofma on Wednesday February 21, 2018 @10:28AM (#16430085)
Out of all of them that I emailed, only maybe 25% replied - but those that did were very nice. There was no negative reactions at all.
Re:Growing a company that sells miniature construction suppl... by caio1982 on Wednesday February 21, 2018 @09:58AM (#16429869)
I would like to know more too, but from my own experience with my clients they usually get very satisfied when you are as honest as you can be if you screw something up, and make it up for them as a gratitude token. People still value humility in doing business, they just don't want to feel "cheated" even if you it wasn't your fault really. I was really surprised at that, I thought I was done when I made my first serious mistake but my clients were pure understanding and support.