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Re:The Business of SaaS by k__ on Tuesday February 20, 2018 @03:53PM (#16424105)
Isn't this more a problem of billing than of SaaS in general?

But yes, I recently read that games make more money in general than even movies, books and music and most of them don't have subscriptions but one time payments.

Re:The Business of SaaS by old-gregg on Tuesday February 20, 2018 @04:08PM (#16424216)
It has nothing to do with billing. I was just pointing out that the second 'S' in 'SaaS' means "service" and once you get into services your margins often go down, that's why I (and other folks I know who've done SaaS at scale) disagree with Patrick on "economics of SaaS are impossibly attractive". I am willing to bet that Splunk's margins are way better than Loggly's.

Moreover, if you're smart & lucky and you manage to find a large niche with good margins running SaaS on AWS, Amazon will launch it as a service. Mr. Bezos is around & watching you :)

[EDIT] Besos -> Bezos :)

Re:The Business of SaaS by elefanten on Tuesday February 20, 2018 @05:59PM (#16425081)
Not to be a jerk by pointing at a innocuous typo... but "Mr. Besos" put a huge smile on my face. Especially since "besos" means "kisses" in Spanish.

Mr. Kisses sounds even more ominous!

Re:The Business of SaaS by jmacd on Tuesday February 20, 2018 @09:53PM (#16426459)
Let's just go with Besos from now on.
Re:The Business of SaaS by lists on Tuesday February 20, 2018 @04:07PM (#16424213)
All AAA games have either micro-transactions, additional purchasable content, or both
Re:The Business of SaaS by runevault on Tuesday February 20, 2018 @04:14PM (#16424263)
I seem to recall seeing a report recently that Activision-Blizzard made more money from micro transactions than non-MTX revenue last year.
Re:The Business of SaaS by alchemism on Tuesday February 20, 2018 @05:30PM (#16424851)
The payment model used in Starcraft 2 - a ancient game at this point - is sophisticated. A good illustration of the old game-economics model fused with the new. Oldest single player content is free; multiplayer is free; newer content and cosmetics are purchased in-game a la cart.

Instead of paying $45 one time, you might spend $120 over the course of a few years.

Re:The Business of SaaS by lugg on Tuesday February 20, 2018 @07:53PM (#16425840)
I suspect that will include game time tokens for WoW that can be then sold for ingame currency or used for gametime.

They also basically converted a big chunk of their subscribers to pure mtx players with that move further muddying the signal.

Re:The Business of SaaS by runevault on Wednesday February 21, 2018 @11:56AM (#16430841)
They also own... King was it? One of the big mobile companies, and I think over $1 billion in MTX revenue was just their products.