Re:Flight Sim Company Embeds Malware to Steal Pirates’ Passw...
by wang_li on Tuesday February 20, 2018 @11:34AM
(#16421566)
>I would argue mainstream titles would make up that difference through volume of pirated copies though.
Averages don't mean that the small development house with the high cost per unit product doesn't go out of business when a small percentage of those who would have bought their product pirate it instead.
Consider that for lack of a demo, or other scenario, people who pirate the game but end up purchasing it later. Sure, not all pirates would buy the game they've pirated, but at least some people would (it probably is a small percentage, but it is not zero).
>One can imagine that the effect of those few is amplified for titles with high costs per unit.
I would argue mainstream titles would make up that difference through volume of pirated copies though.
Piracy isn't a non-issue, but it's just not a dire threat either. Decades of video game piracy has demonstrated that.