Have you seen the shadertoy implementation?
https://www.shadertoy.com/view/XsX3zf
He refers to the following paper.
http://hhoppe.com/ravg.pdf
Re:Drawing better-looking Bézier curves
by matthberg on Tuesday February 13, 2018 @01:31PM
(#16369487)
Thank you so much for the illustrator plugin work! It was the first thing I thought of after reading and the reason I clicked on it in the first place. I wish you the best with it, if you ever need beta testers or if there's a way you need help I'd love to. (I run CC 18 on a Windows 10 64bit install).
Re:Drawing better-looking Bézier curves
by berendk on Tuesday February 13, 2018 @11:06AM
(#16368151)
Nice Article!
May I ask how you made the notebook interactive? Is this based on a jupyter notebook?
Re:Drawing better-looking Bézier curves
by ericrav on Tuesday February 13, 2018 @11:59AM
(#16368659)
It's a new project from Mike Bostock and others that was on the front page a couple weeks ago: https://news.ycombinator.com/item?id=16274686
Re:Drawing better-looking Bézier curves
by agumonkey on Tuesday February 13, 2018 @07:41AM
(#16366671)
Great work. How hard was it to integrate it as an Illustrator plugin ?
Re:Drawing better-looking Bézier curves
by dhotson on Tuesday February 13, 2018 @07:50AM
(#16366711)
Thanks! Actually it wasn't too difficult. It's all in C++ but the Adobe Illustrator SDK came with some examples that were pretty close to what I wanted already. Once I'd figured out the maths I had a prototype working in about a day.
The one thing left that I can't figure out is how to have the curvature comb update live as you drag the Bezier control points. Currently it only updates when you mouse up.
Re:Drawing better-looking Bézier curves
by amelius on Tuesday February 13, 2018 @09:01AM
(#16367124)
Does it run on multiple platforms, or only OSX?
I'm also currently working on a plugin for Adobe Illustrator based on this. Screenshot: https://i.imgur.com/tIPTjLsr.png