If you want to beef up the network security to the PLC, be my guest, but don't disparage ladder logic. It's the right tool for what it's used for.
The difficulty arises when trying to implement something in ladder that is too complex for simple Boolean operations, and would probably be much clearer if written in a few dozen lines of Structured Text (assuming an IEC 61131-3 PLC). Unfortunately, company policies (especially in North America) mean that engineers are often forced to use ladder, resulting in a ladder logic program which is inscrutable for both the electrician and the engineer.
What would be sensible is using the right tool for the job: ladder for simple Boolean operations, and ST for more complicated stuff. Tech schools should also teach electricians and technologists the basics of how to read structured text - they do this in Europe, but I don't think it's common in North America yet.
Generally I prefer function block, especially in Schneider's Unity, since I find it is easy to watch a process operate the way function block diagrams are animated. The function block also promotes code re-use by creating your own blocks.
I use structured text only when the problem can't be well represented in function block, or more like I haven't figured out how to well represent it in function block yet. It is much harder to observe the operation of ST as the tag values aren't animated. Of course you can't use breakpoints on a process without stopping it, which usually you don't want to.
Also the inherently binary and visual nature of ladder (and HMIs) makes version control impossible or expensive. Many PLC workflows I have seen are basically just a directory of files that you hope someone has been keeping up to date. Maybe there are previous versions. You will also have a hard time getting a code change history. Orchestration and configuration are also pretty primitive.
Mostly I have dealt with Rockwell, maybe Siemens is different.
Edit: These already exist. [1] ;-( Oh well. Just need to have facilities start using them throughout the site.
[1] https://www.lifewire.com/best-vpn-enabling-devices-4140254
[0] https://www.tofinosecurity.com/products/Tofino-Modbus-TCP-En...
You are implying that C++ code is generally safer than C code, even in the hands of developers who introduce buffer overruns in the first place.
This is so wrong I don't even know where to start. In C++, I doubt they will ever get it out of door. Which would solve the security problem, incidentally.
Of course if you're going to leave C, why not use real time Java or some other safer language.... C++ doesn't seem like a very ambitious sort of upgrade.
Also, it is relatively straight-forward to compile C code with a C++ compiler and adopt C++ constructs while throwing out all the old insecure C constructs. Doing this would vastly improve security and is achievable in a short period of time with little or no performance loss (it will probably run even faster).
Yet, all I read about on web forums such as HN are unattainable suggestions such as re-write X in the newest, non-standard, corporate backed/controlled language that isn't nearly as tested nor as performant as ISO Standard C++. Maybe it's just me, but I find these suggestions to be totally out of touch with reality and really uniformed about the vast differences between C and C++.
I may be remembering this incorrectly, but vec.at(x) is safe (i.e. does bounds checking), but vec[x] is not safe.
I'm going to try some test code here and check, but I'm pretty sure vec[x] will happily overflow.
Edit: https://gist.github.com/tonyarkles/e702e4d5b530a9b7cd3fc9837...
Definitely overflows and segfaults while unwinding the stack (presumably while deallocating the stack-allocated vector)
What your example shows is an attempt to access a vector element that does not exist (std::out of range). And, that is undefined behavior and is documented.
Also, that code is 95% C (not C++). Even the includes and prints are C. Pure, idiomatic C++ would use iostream rather than stdio.h, and a vector iterator to access the elements rather than looping over the vector (in C like fashion) using an integer (which is unrelated to the vector) in an effort to access elements via index.
His example shows the precise opposite: the vector didn't grow automatically. Instead, memory outside the vector bounds was accessed, i.e., the vector overflowed.
Yes, idiomatic modern C++ makes that less likely, by reducing the use of explicit indexes. Even then, you still can overflow a vector with innocent-looking code.
In C, buffer overruns are undefined behavior and are documented. Back to square 1.
g++ -Wall -pedantic vec.cpp
And got no errors or warnings.Worser still, even the people producing the newer tools to allow for OO, do not really test these tools, so you develop in a environment where you are basically a beta tester on a budget (TC3 - looking at you).
Nobody dares to move, to not break precious backwards compatability and devalue the experience of "experts" who for several generations simply did fall into every trap state-chart based design can provide. Means, every project runs into complexity walls at the end, there are no automatic proofers to check the state charts, there are no unit-tests (If i here the poor excuse -"But there is no hardware to test against" one more time).
In my opinion, this industry is as ripe for disruption as it gets- if you can generate and update code from a high lvl object and process description here, and proof reliability and speed + allow for user-code - the industry would throw money at you.
Half of the projects in this area are not ond budget and not on time. There is actually not even planning for that- just a factor, which usually is bigger then 2.0.
Im so sick of the excuses. You cant compare conventional coding and PLC programming. Yeah, you cant, one moved forward and the other got stuck with the lowest common denominator - due to lots of non-software guys trying to get a food in. All these fb lego-players, with no clue what they do...
</Rant>
>In my opinion, this industry is as ripe for disruption as it gets- if you can generate and update code from a high lvl object and process description here, and proof reliability and speed + allow for user-code - the industry would throw money at you.
They won't, because they don't see the value in doing it right. An industry managed by mechanical engineers is not going to see how they're spending 100x as much as they need to for a worse product. Because they don't see the value in software in the first place. For them it's just this nasty thing you need to throw a lot of money at until it everything works. The mindset would need to shift to software being the main space in which problems are solved, because in 2018 it is. I guess this also turned into a </rant>
This has largely changed in the automotive industry over the last few years. We still aren't quite there yet on getting all managers to spend on security preemptively, but at least we now have had the big honchos hand down the gospel that software is important.
You can get that by using Python or similar languages; you can get that by programming in something like a Haskell DSL and hiding the underlining libraries; you can get that by creating an actual DSL and interpreting it on the fly.
But C or C++ state machines manually encoded into structured code is one of the things that won't get you there.
And a DSL is the exact opposite of what we're trying to accomplish: An electrician with no prior knowledge of the system needs to be able to read the code and understand which switches and sensors need to be turned on in order for that motor over there to start. Having to learn an entire new custom language at 3AM when you're losing $700,000 an hour in lost production is not an option.
(Edit: I should clarify that I'm talking about mining here. High end factory automation engineers may very well be more familiar with 'traditional' languages.)
Even the automation professionals I work with whose jobs are to write and maintain PLC programs look at the 'structured text' PLC logic I've written (a constraint solving algorithm) and can't be bothered trying to understand it.
Controlling a physical system is different from programming computers. The simpler the logic is to read and understand the better. Direct and verbose is better than layers of indirection and abstractions.
And they want this with the conditions you described.
It it true though that the mindset is decades behind the web-oriented world.
OO would allow for easier code reuse, by composing objects out of pre-existing objects, something that is usually done by copy paste today. OO would enforce encapsulation and prevent global periphery fondling by serveral free running state-charts, where its really tough to find out, who in what order did flip the switch and cause a crash in 1 of 1000 runs of machinery.
List goes on... Sorry, but for my use cases the complexity is usually not completely avoidable.
The problem is- as with all state-charts fast grows in complexity to a level where nobody has a overview. Are we the first industry to encounter this. No- chip designers have this all the time, game industry has this all the time, every fucking industry using state-charts has this - all the time. So how comes, we are the only industry taking a lot of overtime all the time?
<chirpin ciccadas since decadas>
I have people whos VMs literally collapse under page-long state-charts. So how about breaking them up, just have small state-charts in FBs and small state charts in FBs marshalling them.
Not happening. And they use assembler, not for a final tweak but as base language.
And usually, when the whole mess is collapsing in on itself, like a black hole of bad design, the project manager call in some external consultants, who should be happy to work a project that is "that far along -its allmost done".
A castle made from dinosaur bollocks.
I hear you saying "but you have debuggers/simulators!", for anyone actually having worked in the field you will know they are pretty much useless for big changes in machines that speak to hundreds of other systems, sensors, motors, etc. At least that's what my experience was and nobody has a backup factory to test changes on. In the tight schedules we had during production stops (Sunday nights, mainly) we were busy enough maintaining everything else than having fun on a PLC.
I completely agree that this is all a big mess and people don't tend to write maintainable programs, they just want their machines running and this is where everyone needs to be trained and improve.
Need automated tests in simulation, preferably based on data collected in real systems. Ideally also hardware in the loop testing.
Have you never met a game developer?
These days there are a lot of studios working on so called perpetual games (MMORPG, etc) which have constant maintenance and improvements so they don't need to let go of people. Also the other AAA game companies are bigger and can shift people between projects as needed.
In a company I worked at, there were PLCs controlling sensitive processes, including heaters for welding plastic, connected to the company network via Modbus-over-TCP. A visitor with a guest access, nmap and pymodbus could read AND SET temperatures of any of the devices. A black hat could easily have started fires or leaked acid in our production floor.