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Re:Oculus Start: Technical and Financial Resources for Begin... by empath75 on Friday January 19, 2018 @07:39AM (#16185747)
I’ve said this since before vr was released, but the closest analogy is sound cards and 3D video cards when they were first released. Most people with PCs weren’t spending $100 for a sound blaster so they could play games. They waited until sound just came with PCs.

VR won’t be a thing until headsets just start coming with new computers, and the base models of new computers have video cards fast enough to run them. It might take 5-10 years before that happens.

Re:Oculus Start: Technical and Financial Resources for Begin... by machinehermit on Friday January 19, 2018 @07:56AM (#16185857)
Totally agree, still a decade off at least.

For me that is what makes it interesting though that you can still get in at the ground floor and have plenty of time to figure out things and be an expert before the crowd.

Re:Oculus Start: Technical and Financial Resources for Begin... by talmand on Friday January 19, 2018 @11:47AM (#16187610)
A decade is a long, long time for such things.
Re:Oculus Start: Technical and Financial Resources for Begin... by talmand on Friday January 19, 2018 @11:47AM (#16187605)
What we'll have 5-10 years from now will be far, far more advanced than what we have now, unless it all collapses. If the market for them holds steady I expect we'll start seeing package deals within a couple of years.