Re:Oculus Start: Technical and Financial Resources for Begin...
by andybak on Friday January 19, 2018 @07:42AM
(#16185770)
Agree about the creative space but I'd like to point out there's several high quality content creation apps from other sources:
https://www.gravitysketch.com/
https://www.masterpiecevr.com/
http://store.steampowered.com/app/606920/EXA_The_Infinite_In...
That's not even mentioned lots of other non-game applications. I've been trying to keep tabs on what's available on Steam and the Oculus Store: https://docs.google.com/spreadsheets/d/1xwqLF3CpYWxZ6kipzWGH...
Re:Oculus Start: Technical and Financial Resources for Begin...
by nickthegreek on Friday January 19, 2018 @08:59AM
(#16186191)
Medium is hands down the best 3d sculpting app that's on VR right now. I was also incredibly impressed with what mindshow was capable of.
To be fair Oculus are one of the ones in the industry looking beyond games. Look at Oculus Medium[1], it makes something that was extremely fiddly and required hours of practice into something instantly intuitive.
I don't actually think VR will hit the mainstream, work like spreadsheets just don't benefit much from being in 3D space. The true magic of VR is the hand tracking, being able to interact with computing with both hands in 3D space.
Definitely feel VR will find it's workplace niche in the creative space rather than standard office work. Worth mentioning too that games are an innovation driver, so don't discount them so fast.
[1] https://www.youtube.com/watch?v=_m1Jm_Osxls