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Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by Thaxll on Saturday January 06, 2018 @11:13AM (#16085844)
Gameservers don't handle that many packets because they're limited in the number of player they host. A game a 60hz with 64 players will only receive 3840 packets/sec.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by johnbellone on Saturday January 06, 2018 @11:51AM (#16086046)
I don’t know the game or the engine, but if this is a login service, this is likely traffic from all of the players.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by abstractbeliefs on Saturday January 06, 2018 @11:53AM (#16086054)
And then it has to communicate new state to those 64 players 60 times a second for another 3840 reaching 7680 packets per second.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by dxhdr on Saturday January 06, 2018 @09:04PM (#16088661)
And then how many game servers can you run on a machine? Hopefully a lot more than just one.