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Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by ZenoArrow on Saturday January 06, 2018 @06:32AM (#16084813)
Considering the performance impact, I wonder how console manufacturers are going to handle this (assuming that the processors they used are vulnerable to Spectre/Meltdown).
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by alpaca128 on Saturday January 06, 2018 @06:41AM (#16084841)
The current consoles are using AMD/ARM processors, probably they aren't affected that much.

It could be still a problem though, considering many console games use all kinds of hacks to barely run at the target resolution/framerate.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by bhouston on Saturday January 06, 2018 @07:33AM (#16084999)
> It could be still a problem though, considering many console games use all kinds of hacks to barely run at the target resolution/framerate.

If you had to slow down any of the consoles by 10% there would be tons of problems in the games. As you said, those games are highly tweaked to just barely run on those CPUs/GPUs.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by ZenoArrow on Saturday January 06, 2018 @06:48AM (#16084871)
I'm not sure about the PS4 and XBone but the Switch uses the Tegra X1, which has 8 ARM cores (4 Cortex-A53 cores, 4 Cortex-A57 cores), 4 of which (the Cortex-A57 cores) are vulnerable.

https://en.wikipedia.org/wiki/Tegra#Tegra_X1

https://developer.arm.com/support/security-update

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by DCKing on Saturday January 06, 2018 @07:35AM (#16085008)
Vulnerable to Spectre, yes, like nearly all speculative execution processors. The PS4, XBone and Switch are very likely vulnerable to Spectre all the same but that will probably mostly affect their web browsers.

None of these is vulnerable to Meltdown. That is an Intel/Apple/ARM Cortex A75 only thing.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by hajile on Saturday January 06, 2018 @11:58AM (#16086083)
It affects WAY more ARM processors than A75. All the fast ARM cores are vulnerable to one of the two meltdown flaws and half are vulnerable to a subset of the third flaw (with A75 being completely vulnerable).

https://developer.arm.com/support/security-update

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by pritambaral on Saturday January 06, 2018 @01:14PM (#16086609)
> All the fast ARM cores are vulnerable to one of the two meltdown flaws

Do you mean Spectre? Meltdown is the Variant 3 in that link.

> It affects WAY more ARM processors than A75. All the fast ARM cores ...

The ARM cores listed on that page are not all the ARM cores in the market (or running in the real-world). There are many more ARM cores than listen in that table, and the page says any ARM core not listed in that table is not vulnerable to any variant of Meltdown or Spectre.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by rcarmo on Saturday January 06, 2018 @06:39AM (#16084834)
Console manufacturers don't run unsigned code, so I expect they'll just sit still until the next hardware refresh.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by nicolaslem on Saturday January 06, 2018 @06:42AM (#16084848)
I wouldn't be so sure of that. They at least run Javascript through their web browser.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by canpan on Saturday January 06, 2018 @07:12AM (#16084945)
The Nintendo Switch generally only allows white-listed pages. So the attack vector is pretty small. The other consoles, yes, should be possible. But I think not too many people use their consoles for browsing.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by TrickyRick on Saturday January 06, 2018 @07:23AM (#16084975)
It will show any captive WiFi-portal however so perhaps watch out for that.

In addition they do have a store with indie games which seems to be more or less open to anyone (I assume there are some checks but I wouldn't trust them completely) much like Steam.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by bananaboy on Saturday January 06, 2018 @07:29AM (#16084989)
The requirements for getting onto the various platforms are pretty stringent. It's nowhere near as easy as getting onto Steam. You have to go through quite a rigorous certification process before you are allowed to ship your game on the online stores.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by ryanplant-au on Saturday January 06, 2018 @02:48PM (#16087057)
The Switch only allows whitelisted pages, but sometimes loads them over HTTP (notably Puyo Puyo Tetris opens a web applet to http://sega.jp), so you can MITM yourself and load arbitrary content including your own JS.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by philipwhiuk on Saturday January 06, 2018 @08:16AM (#16085131)
Only the hacker needs to do it for there to be a problem
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by StavrosK on Saturday January 06, 2018 @08:33AM (#16085171)
I wonder if you can use Spectre to steal signing keys from the device and jailbreak them. I guess they probably only have the public keys though, for verification.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by ZenoArrow on Saturday January 06, 2018 @06:40AM (#16084838)
Modern consoles now come with web browsers, and the researchers proved that the attacks could be performed via web browsers, did they not?
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by lrem on Saturday January 06, 2018 @06:59AM (#16084906)
Next patch: we enhanced your security by disabling execution of JavaScript from untrusted domains. In unrelated news, we now block ads!
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by ZenoArrow on Saturday January 06, 2018 @07:19AM (#16084960)
If they are going to block JavaScript, they need to do it for all domains, not just untrusted domains. For example, if I can MITM my own website activity (which I can, by having a device that sits between a router and a console), then I can change the JavaScript coming from trusted domains.

In other words, if I visit a site like Google or Facebook on an affected device, I can change the JavaScript that is run, and make it still appear like it came from a trusted domain.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by Thiez on Saturday January 06, 2018 @07:49AM (#16085057)
You can't just mitm when the JavaScript is served over https, unless you also can install your own certificates on the machine you're trying to hack. But when you have permissions to install new certificates you probably don't need the hack in the first place.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by yorwba on Saturday January 06, 2018 @07:32AM (#16084995)
You can be prevented from a successful MITM by enforcing HTTPS using HSTS and pinning the keys of trusted sites. That's not a viable solution for accessing the internet at large, but for a console that is only incidentally used for web browsing, it's absolutely an option.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by lrem on Saturday January 06, 2018 @07:40AM (#16085023)
There are dozens of ways to prevent this, viable because you fully control the hardware and software stack of the terminal (and only allow contacting servers of your choosing).

I imagine they are more concerned about game authors snooping keys or whatnot.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by Kipters on Saturday January 06, 2018 @08:19AM (#16085137)
Not unsigned code, but Xbox One runs apps from the Store. There should be a fair amount of checks before an app lands on the store, but you can never be sure.
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by aceoflolo on Saturday January 06, 2018 @06:48AM (#16084873)
What console of the current generation comes with an Intel CPU?

And in any case the Meltdown patch is not too bad for games.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by bhouston on Saturday January 06, 2018 @07:28AM (#16084986)
PS4 and XBox One are running AMD CPUs (albiet x86-64 arch) this generation and the Switch is NVIDIA (ARM Aarch64).
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by ZenoArrow on Saturday January 06, 2018 @07:02AM (#16084911)
> "What console of the current generation comes with an Intel CPU?"

The Switch appears to be based on ARM cores that are vulnerable.

Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by flusteredpie on Saturday January 06, 2018 @07:08AM (#16084929)
Will this aid homebrew communities in their efforts to run unsigned code on the PS4, xbone, Switch et al?
Re:CPU Usage Differences After Applying Meltdown Patch at Ep... by kazagistar on Saturday January 06, 2018 @12:23PM (#16086275)
I suspect not, but I could see it used to discover future vulnerabilities. Read access to all of memory is pretty powerful.