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Re:Mastering Chess and Shogi by Self-Play with General Reinf... by nl on Wednesday December 06, 2017 @03:54AM (#15859631)
The number of positions evaluated is the number evaluated. Speed doesn’t change that.

Speed probably made the initial self play training quicker though.

Re:Mastering Chess and Shogi by Self-Play with General Reinf... by allenz on Wednesday December 06, 2017 @06:22AM (#15860257)
Compute absolutely matters. With tree search, there's a tradeoff between scoring cost and positions evaluated. AlphaZero can evaluate fewer positions because it uses a huge amount of compute to accurately score each position.

It's not just training. Training used 5,000 TPUs.

Re:Mastering Chess and Shogi by Self-Play with General Reinf... by arcticfox on Wednesday December 06, 2017 @08:15AM (#15860815)
Can't those teraflops be applied to evaluating more positions instead of deciding which positions to evaluate?

It seems that the metric should be compute time, not positions evaluated.

Re:Mastering Chess and Shogi by Self-Play with General Reinf... by nl on Wednesday December 06, 2017 @09:30AM (#15861243)
Presumably they both had equal clock time - that is a standard chess rule so it would be surprising to see it different.
Re:Mastering Chess and Shogi by Self-Play with General Reinf... by setr on Wednesday December 06, 2017 @10:20AM (#15861667)
Wall clock != cpu clock

I can do more in the same wall time with a faster cpu(s); I can afford inefficiencies that the opponent cannot, and accomplish just as much.