Re:Board games are back, thanks to lessons designers learned...
by b0rsuk on Friday December 01, 2017 @10:24AM
(#15824307)
Player elimination is uncommon in so-called "eurogames". These tend to be some kind of race for victory points. "ameritrash" games revel in drama, frequently feature dice rolls and very random outcomes. Both approaches have their fans.
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Re:Board games are back, thanks to lessons designers learned...
by Joe-Z on Friday December 01, 2017 @11:01AM
(#15824608)
It's a bit sad that ameritrash sounds demeaning. I'm a fan of bringing some randomness into games (big fan of games including dice or card draws). My super-into-boardgames-friends seem to prefer "eurogames", but for me that's often too convoluted. I want to have fun and not plan some grand scheme to trump everyone else (I have enough planning and carefulness in my job already).
Re:Board games are back, thanks to lessons designers learned...
by b0rsuk on Friday December 01, 2017 @05:56PM
(#15828493)
There are varying shades of luck and even methods to apply randomness. One way of classification:
* you can do what you want, but success chance is random
* action choice is random, success is deterministic
I prefer the second approach. Your options are limited, but whatever you do, works. I think eurogames use the second way more often. Yes, the term "ameritrash" is intentionally derogatory (I didn't come up with it). Can you propose a better term ?
Re:Board games are back, thanks to lessons designers learned...
by Ntrails on Friday December 01, 2017 @11:54AM
(#15825114)
A little bit of luck is really helpful in allowing for diversity in game flow. Something like a mechanic where resources open up on one of 3 random turns means it's harder to reproduce an optimal strategy etc.
Obviously luck is not necessary for a good game, but I do think it makes certain elements of game design easier.
Re:Board games are back, thanks to lessons designers learned...
by kzrdude on Friday December 01, 2017 @11:18AM
(#15824766)
It's a ridiculous term that is just mean, no reason to use it. I'm sad too.
Re:Board games are back, thanks to lessons designers learned...
by s0rce on Friday December 01, 2017 @12:12PM
(#15825277)
This is often my feeling, if the game is too involved, too technical and requires extensive thinking and manual reading then it feels like work. Similarly, baking also feels like working in the lab (I'm a scientist).
Re:Board games are back, thanks to lessons designers learned...
by bcoates on Friday December 01, 2017 @11:39AM
(#15824979)
Luck isn't just a matter of taste. A sufficient luck element makes it practical for players of different skill to play together (particularly for 3+ player games, where being uncompetitive isn't so much educational as boring and game-disruptive). Too much luck is unsatisfying for high-skill players, who want close games to consistently go to the more skilled player.