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Re:Board games are back, thanks to lessons designers learned... by b0rsuk on Friday December 01, 2017 @05:56PM (#15828493)
There are varying shades of luck and even methods to apply randomness. One way of classification:

  * you can do what you want, but success chance is random
  * action choice is random, success is deterministic
I prefer the second approach. Your options are limited, but whatever you do, works. I think eurogames use the second way more often. Yes, the term "ameritrash" is intentionally derogatory (I didn't come up with it). Can you propose a better term ?

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