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Re:The science of Destiny 2's 'uniquely complicated' netcode by jgmmo on Monday November 13, 2017 @05:39PM (#15690962)
The game limits multiplayer interaction big time. It's no more than 3 parties allowed in an instance at any one time, and that's where a single person can count as a party. So really how tough does the netcode be when you really just have instance based coop.

PVP is basically csgo in space. Not too many people on each team. Only 2 teams. Etc.

As an aside, as a gamer - terribly displeased with destiny 2. Huge dissappointment. Mostly because of it's multiplayer and communicated drawbacks.

Re:The science of Destiny 2's 'uniquely complicated' netcode by jakebasile on Monday November 13, 2017 @11:05PM (#15692555)
Not having public zone chat, and even worse not having clan chat in this ostensibly social game is absolute madness. Yes, I'm in Discord voice/text chatting with people I know but what am I supposed to do to talk to the random pubby next to me? It's intensely frustrating when I'm standing next to someone in a public area and want to show them a chest or something, and the only way I can do it is to shoot them until they look at me, then shoot towards the thing I want to show. Communicating how to trigger heroic events is literally impossible.

They claim to be protecting sensitive people from mean people, but to do so they're essentially nuking the ability for the vast majority of people who aren't one of those two groups to communicate and organize for play. It's even set to ignore whispers from people you don't have on your friends list / clan by default, so almost no one knows to change that and cannot be contacted in any way. They should enable zone/clan chat by default with the option to turn it off.

I cannot think of any other similar game on PC that is so constraining to player communication. The Division has zone chat. Warframe does too. The brand new Call of Duty WWII, which isn't even the same type of "shared world shooter" has more social interaction available in their social space ("headquarters").

Re:The science of Destiny 2's 'uniquely complicated' netcode by crazypyro on Monday November 13, 2017 @07:20PM (#15691506)
I can't stand Destiny 2 because its a game built around having a social group (most the content after a certain point requires a group of 3-6), yet provides zero tools to meet people and even makes design choices that inhibit any kind of communication with people you don't know.

Also p2p pvp is a huge downside and my two real life friends that play can't even play pvp because they get disconnected instantly every time.

Re:The science of Destiny 2's 'uniquely complicated' netcode by gepi79 on Tuesday November 14, 2017 @06:04AM (#15694088)
> my two real life friends that play can't even play pvp because they get disconnected instantly every time.

Connecting my router (or maybe PS4 in your case) with pppoe solved my problem (cabbage error). Forget about the Bungie support; AFAIK they still keep telling people to open certain TCP and UDP ports.

Re:The science of Destiny 2's 'uniquely complicated' netcode by sbarre on Monday November 13, 2017 @09:00PM (#15692002)
> yet provides zero tools to meet people

I don't know about that. I was a solo player and found my way into a clan, where I can now group with like-minded people.

I also used the Guided Games system to do my first Nightfall last week, and it went quite well.

Re:The science of Destiny 2's 'uniquely complicated' netcode by saluki on Monday November 13, 2017 @08:01PM (#15691730)
I bought Destiny 2 (PS4) around the same time I got Player Unknown's Battlegrounds (PC).

I have about an hour on D2 and 300+ hrs on PUBG.

PUBG is so entertaining I never even made it back to Destiny.

100 online players in each match, dropped on an island, pick up loot(guns, helmets, ammo, attachments), be the last player standing.

It would be interesting to see a write up on PUBG net code.

The dev team sounds new/semi-amateur but I think they have done a great job with the game and the single map that is available (8km x8km).

It's not the best I'm sure, there are optimization issues, lots of cheaters currently, you'll get wiped by hackers 1 out of 10 matches.

But solo is so much fun and Squad and Duo are even more fun. There are discord channels to meet up with fun to play with players.

If you have a decent gaming PC I'd recommend giving it a try.

Re:The science of Destiny 2's 'uniquely complicated' netcode by sbarre on Monday November 13, 2017 @08:59PM (#15691995)
Do a YouTube search for Battle(non)sense, who does netcode analysis videos of many online games.
Re:The science of Destiny 2's 'uniquely complicated' netcode by skizm on Monday November 13, 2017 @10:07PM (#15692285)
How does PUBG compare to Fortnite (the free to play epic games pubg clone). I really enjoy competitive games (csgo, league, etc.) but I did not enjoy Fortnite at all.
Re:The science of Destiny 2's 'uniquely complicated' netcode by saluki on Monday November 13, 2017 @11:07PM (#15692572)
y, I like PUBG better than Fortnite, a lot of people play both though.

PUBG feels more realistic, easier to get immersed in, Fortnite seemed too cartoonish.

PUBG is one of the best games I've played, even if it doesn't feel super polished sometimes.

Each match is unique and something interesting always happens, especially in Squads. Some involves vehicle physics, wiping another squad, making the top 10, last second revives of team mates, close calls, amazing shots, and of course winner winner chicken dinner. If you play with a group of guys, there will always be talk of "remember that one time . . . "

Re:The science of Destiny 2's 'uniquely complicated' netcode by chrisper on Tuesday November 14, 2017 @01:22AM (#15693104)
>realistic

Especially when it comes to cars and driving and you explode from hitting some grass!

Re:The science of Destiny 2's 'uniquely complicated' netcode by zaarn on Tuesday November 14, 2017 @03:30AM (#15693577)
Grass? What about the invisible bump-mines all over the landscape?

You go 60kph on a flat plane in one second and the next thing you know is that you're spinning out of control about 30 meters in the air with a sense of impeding doom as you hurdle towards the next solid object at lethal velocities.

Re:The science of Destiny 2's 'uniquely complicated' netcode by _0ffh on Tuesday November 14, 2017 @06:06AM (#15694097)
Sounds like the typical problem you get when relying solely on the physics engine for your vehicles, instead of adding at least a few lines of mitigatory code. Sloppy, but apparently not a show stopper for PUBG.
Re:The science of Destiny 2's 'uniquely complicated' netcode by zaarn on Tuesday November 14, 2017 @06:43AM (#15694242)
PUBG contains a lot of sloppy things but overall I think it adds more to the charm of the game.

Plus, dying because of a bug may be frustrating but you don't loose anything really. There is no punishment for dying or not being the first other than not getting more points for cosmetics.

Usually when it happens, me/my squad just laugh/cry and move on.

Re:The science of Destiny 2's 'uniquely complicated' netcode by saluki on Tuesday November 14, 2017 @08:41AM (#15694844)
y, the sloppy vehicle physics has added some great moments to Duo/Squad games.

We laugh, share the replay with other friends and add it to our "Remember that one time . . . " moments.

I'll actually miss it once it's improved.

Re:The science of Destiny 2's 'uniquely complicated' netcode by nonsince on Tuesday November 14, 2017 @06:05AM (#15694094)
It's funny that Fortnite is being called a PUBG clone when I remember hearing about it years before even DayZ Battle Royale was released
Re:The science of Destiny 2's 'uniquely complicated' netcode by feintruled on Tuesday November 14, 2017 @05:50AM (#15694026)
PUBG is super popular (deservedly) but I don't think their netcode would stand much scrutiny. At the minute it is plagued with client side hacks. Check out this guy, speedhack, wallhack and aimhack all at once!

https://streamable.com/kntv9

I heard they are prioritising anti-cheat measures now, so let's hope it's just a phase!

Re:The science of Destiny 2's 'uniquely complicated' netcode by GuiA on Tuesday November 14, 2017 @01:37AM (#15693182)
The PUBG game design is very compelling. I think it’s going to become a new classic in the years to come, much like Minecraft style builders or DotA style games have. I wouldn’t be surprised to see a few AAA games built on that model.
Re:The science of Destiny 2's 'uniquely complicated' netcode by Cthulhu_ on Tuesday November 14, 2017 @04:32AM (#15693771)
And yet it's not the first, the groundwork was done by games like DayZ (the mod, then the standalone game).
Re:The science of Destiny 2's 'uniquely complicated' netcode by nightski on Tuesday November 14, 2017 @05:09PM (#15699666)
I don't even think it's that great (the specific PUBG implementation). I love the tension of running around, exploring, and being careful with your team. I hate how much focus and RNG revolves around looting. Maybe an initial gear set while looting fancier upgrades.

The other downside is you spend a very long amount of time looting and exploring only to have it all come down to about 2-3 seconds of gunplay. In those 2-3 seconds you experience perhaps the worst gun combat ever designed. It's very inaccurate, buggy, and frustrating.

The game desperately needs polish. In fact the genre deserves the AAA experience because it is down right exhilarating.

Re:The science of Destiny 2's 'uniquely complicated' netcode by Joona on Tuesday November 14, 2017 @06:12AM (#15694115)
I don't think that's right. PlayerUnknown created the Battle Royale mod for Arma 2, and it took off. I'm sure it was helped by DayZ's popularity, but the games are not really comparable.
Re:The science of Destiny 2's 'uniquely complicated' netcode by walrus01 on Monday November 13, 2017 @06:24PM (#15691216)
As a gamer - I bought it used for $40 and find it a great entertainment value. I don't even have xbox live gold, so I don't play Crucible matches or other online PVP stuff. It's provided dozens of hours of entertainment for two people, both of whom have gone through the whole campaign. It's easy to spend $40 going out to see a movie in theatre. We have two characters in the power level 230-240 range and are nowhere near done exhausting the additional post-campaign quests and adventure missions.
Re:The science of Destiny 2's 'uniquely complicated' netcode by flavmartins on Monday November 13, 2017 @06:45PM (#15691322)
Wait until you get to the 300 range and the endgame is really revealed. It'll disappoint big time. Weak.
Re:The science of Destiny 2's 'uniquely complicated' netcode by nightski on Monday November 13, 2017 @07:21PM (#15691516)
Maybe if you are looking for it to take over your life or something. My group of friends just did the Nightfall strike and the Leviathan raid (both of which have features that change up each week) and it was one of the most fun experiences we have had online in quite a while.
Re:The science of Destiny 2's 'uniquely complicated' netcode by b4lancesh33t on Monday November 13, 2017 @08:31PM (#15691862)
For historical flavor, Destiny had a widely reviled endgame early on too. On release, Vault of Glass did not exist, nor a lot or the daily and weekly activities. Not saying that excuses a similar dearth of content in d2 but it is worth knowing.
Re:The science of Destiny 2's 'uniquely complicated' netcode by RussellDussel on Monday November 13, 2017 @11:38PM (#15692705)
Vault of Glass released merely weeks after launch, just like how Destiny 2's raid (Leviathan) did too. A lot of Destiny 2's complaints about end-game aren't about the quantity of content, it's the lack of incentive to play it; loot from the raid is underwhelming, loot in general doesn't offer anything to chase with fixed rolls and everything feeling much more homogenous (less perks on items and perks are less impactful), big design changes to PvP that massively affect the way games play out.
Re:The science of Destiny 2's 'uniquely complicated' netcode by kllrnohj on Monday November 13, 2017 @06:13PM (#15691151)
It's made tougher because it's p2p, which is a massive negative for players[1]. But it saves them hosting costs.

1: DOS attacks are a very real way that players cheat at these games, to the extent that many highly competitive shooters like CSGO go to great lengths to avoid leaking anyone's IP to anyone else. Everything, including voice chat on the same team, is bounced off of dedicated servers. Overwatch still sees some of this problem as voice chat on PS4 is peer2peer (controlled by Sony, so blizzard can't really fix it), so with some social engineering and fat fingering players can dos the enemy team. So Destiny 2 still doing p2p for crucible is pretty dumb, and if you're a PC player it's a complete crapshoot if you hit some annoying brat that's going to dos you in return.

Re:The science of Destiny 2's 'uniquely complicated' netcode by wwarneck on Monday November 13, 2017 @10:35PM (#15692401)
To be clear for Overwatch only console party voice chat is peer to peer, not the in game Overwatch voice chat. This means you have to join a PSN party to reveal your IP. This is also true for Xbox One.

Subtle but important distinction, don’t want to scare people away from talking in Overwatch but players should avoid console parties with players they do not trust.

(Source: I’m a lead programmer on Overwatch at Blizzard)

Re:The science of Destiny 2's 'uniquely complicated' netcode by Froyoh on Tuesday November 14, 2017 @06:53AM (#15694270)
Wow no need to brag
Re:The science of Destiny 2's 'uniquely complicated' netcode by Cthulhu_ on Tuesday November 14, 2017 @04:34AM (#15693778)
> But it saves them hosting costs.

This is a stupid argument if they really have it; the game still requires dedicated servers on the one hand, and as many people in this thread already commented, it doesn't make for a good gaming experience. If they did dedicated servers and made sure the experience is polished, more people would play and keep playing, and they'd be able to make more money from in-game purchases and the like.

Re:The science of Destiny 2's 'uniquely complicated' netcode by jneal on Monday November 13, 2017 @07:13PM (#15691471)
> The game limits multiplayer interaction big time. It's no more than 3 parties allowed in an instance at any one time

Just one quick correction. Destiny 1 limited instances to 3 parties, but Destiny 2 changed that up a bit. Patrol areas are now 5 parties (up to 15 players) and social spaces are 9 parties (up to 24 players).

Re:The science of Destiny 2's 'uniquely complicated' netcode by RussellDussel on Monday November 13, 2017 @11:40PM (#15692714)
Social spaces work differently to patrol areas. 1 player won't occupy a full party worth of spots in a social space, it's possible you try to join your friend at a social space and get an error that the area is full.