> ...suddenly it seemed like everything was on GitHub. My UI designer peers _hated_ this and many still do.
What about it do they hate? I ask as a non-designer, to whom their perspective may be foreign.
Re:Audacity 2.2.0 Released
by themodelplumber on Saturday November 04, 2017 @01:55AM
(#15623984)
They would show up wanting to find a download, and GutHub's UI was not set up like a typical private software website with a big "Download" button or menu item. It was off to the side, and I believe it said "Clone or Download", and these people are thinking, "is this some insider speak--am I at the right site?" And if you were just downloading, pretty soon you got told that you were ripping yourself off because downloading was so '80s, just clone the repo... Anyway you get the idea. All of a sudden tons of helpful UI resources were intermeshed with this GitHub ecosphere instead of living elsewhere, like on a lovingly-designed personal website with a pleasant UI that had not been mingled with versioning software.
Github is a code management tool, so it isn’t too surprising that designers aren’t fond of it.
Imagine code diffs, but for visual designs instead. Showing you which palette colors have changed, which margins have been tweaked etc. - Github doesn’t do any of that.
How could it? Do you expect them to run some sort of headless Photoshop VM?
I don’t know, that wasn’t the question.
In any case, is it that insane to imagine a visual diff tool? Illustrator files are basically just SVG, it’s all very parseable.
Write one and become rich. There are tons of graphical tools that lack a proper diff. Just lock at all the CASE tools.
well, it's able to display 3d files and images, so why not add some viewers for diffs ?
https://github.com/makezonefablab/MakersBook01_MusicBox/comm...
Github diffs PNG and SVG images I believe.
In general one should not use PSD in an open source project, because it requires costly proprietary software. Also does not run on Linux
There's a huge difference between displaying a simple, well documented open format and handling proprietary binary formats.
But there are plenty of libre software which are able to open a very large set of PSDs. Even if not everything was working perfectly, it would still be a good starting point.
- High visibility: The game was featured in the website sidebar. So I thought it'd be neat to contribute.
- Easy as HTML: Extract game zip file, edit Python files in a text editor, plug in my own filenames instead of the default ones. Start game, see my graphics.
- Developer was very open and friendly. Just an IT guy with a hobby.
- I knew about the Pygame website already because I followed FOSS stuff.
I don't know how many UI designers are browsing sites like that, but my guess is not many. But imagine if they did: what are the chances their workflow would be as easy as it was for me? In a compiled language, forget it.
I remember a few years back when suddenly it seemed like everything was on GitHub. My UI designer peers _hated_ this and many still do. So it's far from inviting in many ways for a UI person, though I don't mean to suggest they couldn't hack it if they wanted to.