1) ... over-emphasise the importance of reduced coupling, and can actually increase the chances of integration failures. Why? Because components are tested in isolation rather than together, but are still considered "tested" - especially when using stubs and mocks. I've seldom seen mocking used well, it almost always over-specifies implementations.
2) ... increase the tested "surface area" of the code, making it much more costly to modify in a way that changes the "surface area". When two bits that normally only ever face one another are tested on both sides, you now have 4 places to update when you move functionality between them instead of 2. And that's just for a small refactoring.
3) ... encourage a spurious modularity that increases the overall conceptual complexity of the solution. When every dependency needs to be replaced for testing, they become parameters, one way or another; and thus the code becomes over-generalized and over-abstracted, more removed from the work it's doing and more concerned with the bureaucracy of communication and coordination. It's this spurious modularity that's the cause of Enterprise Java FactoryFactories and friends.
That sounds quite negative on unit tests, and actually I'm not negative at all. I think code can be modified in more than one way to accommodate tests; poorly, by introducing single-implementation interfaces everywhere; or better, by reducing the number of types of interfaces, converting control flow into data flow, and generally adopting more functional and higher-order compositional architectural patterns.
It's hard to get more specific without talking about examples, though, so I'll stop here.
After all, a lot of effort had gone into building all of the internal mocks, and while many of the early design decisions enshrined in the tests were quite dubious, to revisit those assumptions would have been backsliding. Even though there were no users to speak of yet, the existing tests had to pass.
And of course because of (1), the product didn't actually work because there were no integration tests at all. Because all of the unit tests passed, the ongoing assumption was that the platform was basically sound.
The most charitable thing I can say about TDD given that context is that it might be valuable, but isn't sufficient.
By that logic, if you write testable, but untested code, then you're still making it difficult for people to refactor later. This applies even if the code is well designed and uncoupled.
This is probably one of the easiest things to quantify. I just finished working on a project that used BDD and TDD. The project was a rewrite of an older system that required manual testing. It took about 6 months to get a change into production. After the new system went live, they found a simple way to improve it. The code change was very small, but because all of the TDD and BDD efforts could be leveraged as regression tests, the change was deployed in a matter of weeks. That single change was able to capture an additional $5 millions in value that would have been lost if things had of gone through the previous 6-month cycle for testing the entire application manually.
Isn't that what good git commit messages are for though? (Or any other source code versioning tool.)
I'm not saying tests aren't useful, but often times I find reading a file diff history is way more useful to understanding it than its tests.
IMO, tests should be there only to provide some level of feeling safe modifying files, as you can easily know if you messed up something.
Tests would also do this for you, but without the mental burden of brain compiling. It's nice to be able to set some breakpoints in code, then start a quick debugging session with the relevant test and see the data flow through the code - you can understand any function usually within 5 minutes.
If you write the code, and then you write the test, then you haven't tested your test. You have no proof that your test will detect broken code. The only way to prove that your test can detect broken code is to run it against broken code. So you can write the code, then write the test, and then break the code and run the test. Or you could just write the test first, and run it. It should fail. Surprisingly, sometimes it doesn't: either because the test was bad, or the existing code didn't work like you thought, or sometimes the language doesn't behave like you think.
I've dealt with hundreds of thousands of lines of tests where I could go into the code and just start deleting functionality en masse, and no tests failed. If you don't test your tests, they're just bloat. They're the kind of pointless bloat people are complaining about in these unit testing threads.
For example,
TestSort(ISorter sorter)
{
var input = { 1, 2, 3, 4 };
var output = sorter( input );
Assert.IsSorted( output );
}
This test will fail if you run it before the ISorter is implemented. But then it will pass if you implement an empty ISorter because the test still has problems (ie it starts with sorted input).Cue the ever familiar: You still have to use your brain when using TDD.
If TDD needs brain usage to function, maybe the real thing that is useful is the brain usage and TDD is vestigial.
Forget that you, a human, thinks you know what an ISorter should do. What do the tests demand that you do?
Doing TDD, the goal, when coding, is to write the minimal amount of broken code that makes the test pass. If you passed me {4,3,2,1}, then my code would be "return {1,2,3,4};". If you wrote a second test that passed me {6,5,4,3}, my code would be "return (input[0]==4)?{1,2,3,4}:{3,4,5,6};". You've got to write a test that makes me actually code what you want. I use this adversarial approach even when I'm writing both the test and the code.
Usually the first test I write if I'm starting with a blank slate, is to pass null and check that I get a NullPointerException. That gets the class created. After that, its got to be randomly generated data.
What happens if you're implementing something like a unification algorithm, but you don't know about the occurs check. You'll progressively add test cases that break your code and eventually stop. Until an end user creates a query that contains itself and your algorithm fails to terminate.
The solution to get TDD to work is to know what all of the weird edge cases of your algorithm are. However, I assert that the thing that makes TDD ever work is that the practitioners who are "doing it right" already know all of the weird edge cases of their algorithms. And I assert that if you know the weird edge cases you can drop the test first part of TDD and still get working algorithms.
Random data is interesting because it's not something I've seen anyone mention when they talk about how they do TDD before now. I suppose if you knew nothing about your problem and had some sort of tool progressively feed you intelligently generated random data, that might work for algorithms that have few edge cases or relatively simple edge cases. However, it seems like you would want something more like quick check for cases where you have really esoteric edge cases. And I don't see how you avoid implementing bubble sort (or its equivalent in your domain).
I don't think TDD can't work, but so far nobody has described TDD to me where I have any reason to assume that TDD is actually doing anything worthwhile. It's always sounded like TDD was irrelevant and the real key to success was thinking about the problem carefully. Additionally, it sounds like there are problem domains where anything that TDD might bring to the table would be nullified (ie certain problems that exhibit a certain level of complexity).
So you're in a local maximum, and to get to the next, higher, maximum, you're going to have to go through a trough.
That being said, if anyone wants to fund me for six months (plus either some compensation to my employer for having me gone for six months OR a significant bonus for my own financial security) to try TDD, then I'll gladly do it.
That being said, I plan on putting it through one heck of a trail. At the end I'll either have a pretty good idea of exactly why TDD works OR I'll have a compelling argument for why it's gains are illusory.
As long as one maintains decent version control discipline, you can be pretty confident that the test is valid with this technique. (It does get a bit more difficult when there are schema changes, but then it also encourages good discipline and vigilance when you're making schema changes ;)
In my experience coaching teams on TDD, its quite easy, when writing code first, to add more code than is needed to solve the problem. And then only the problem is tested for. Meaning that there is code that is not tested. Maybe an if statement where a branch is never taken. Strict TDD means you don't write any code without a failing test, and you write the minimal code needed to make it pass.
Now quite often, a programmer has no idea how to tackle a problem, so I advise that they just write something that works. Just have a go and get something working. Most programmers (if they test at all) will then just go and write a test for it, usually for happy path. And that usually results in code with bugs. I know this because many times the programmer has done as I suggested and commented out their code, and reimplemented from scratch using TDD, and doing TDD finds a bug in the original that nobody saw.
It really comes down to the nature of the problem - if I foresee a chance that the final architecture is not immediately obvious, I'll start breaking down the problem into small pieces and TDD the units, then the integrations.
I guess I'm of the opinion that not everything needs TDD, but everything does need diligence - my code after doing years of TDD has improved drastically, whether or not it was strictly test driven. Merely considering whether it will be easy to reliably test the code improves it, IME.
- One test to prove I can cleanly load the component or object in a module. This is about loose coupling and ensuring that each module contains only one object.
- One test to prove the component or object does what I what it says it does. This is primarily about the Single Responsibility Principle. If I need six tests to prove an object works, then the object might be doing too much and might need to be refactored.
Other tests can be added if bugs appear, but just two tests per object can help us keep things light. Of course, if I have a module full of utility functions, then that is a different matter. But I think the limiting the amount of code in my tests and the overall number of tests is valuable.
That is exactly the point why I don't like TDD.
I mean, there are enough constraints that shape the code, why should something artificial like tests shape it too?
With mocking and everything you end up writing code for tests and not code for your problems.
For example, instead of creating one class that does the network call, and processes the JSON response, break these out.
One class does the network call (keep it extremely thin). Dependency inject stuff in if you want. But view this purely as an orchestration.
if (connectionValid) json = makeNetworkCall anotherObject.processJson(json) <- test separately end
Then, in the other plain old data process class, do you heavy off-by-one edge case testing there.
If the first case, the orchestration, I can write tests like "One make the network call if the connection is valid". But that's all that test would do.
I am at the point now where I actually don't even test that. I assume that is going to work, because it is so simple. That and I generally hate mocking. Way too much coupling. Way too hard to refactor.
Where I do test heavy is on the plain old object side, that has no outside ports or connectors. These are just plain old objects.
I agree with some other comments I have ready here. Mocking is a bitch and I generally don't like it. But it's there if I needed it, so I do use it occasionally.
But it has so many downsides I try not to. Instead I separate the orchestrations from the processing. Unit test the processing (in an integration test sort of way), and try to stick to testing the public APIs of my class, so I am free to change the internals without things breaking.
My 2c. Hope that helps.
> ...not code for your problems...
Right. It's not your problem now. It may be your (or your successors') problem in the future.
Is it always worth the effort? Nope. But experience, communication, and good teamwork will help with balancing short-term and long-term goals.
I'm saying, with experience, teamwork, communication (including through tests), you'll know when this proposition makes sense or not. It's not universally true that "we'll worry about it later" make sense.
Tests shaping your code is bad, because? Because you already have "enough constraints"? Sorry, I don't get it.
This is a pointless equivalence to make. You're trying to suggest that code which is hard to test could be written differently, and better. This is not always true, and therefore useless to say.
STUXNET was very difficult to test. Reports are that it required an entire Israeli nuclear facility as a test environment. Would you suggest that STUXNET was written to a substandard level of professionalism? I doubt it.
He literally admits it's not always true in the sentence
But, I dunno, I haven't looked at the source code. It might be very difficult to maintain.
Unlike the author, I absolutely believe that tests are about design. More specifically, they're about identifying coupling so that you can reduce it. The function being "awkward" to use is part of it, but code which is hard to test is almost always going to be hard to maintain.
If you do this for enough time, you should naturally start to write code that is less and less tightly coupled. At that point, the value of tests as a design canary decreases, but never completely goes away.
This is all broad generalizations. Individual vigilance and giving-a-fuck matter more than anything else. But if you show me some random code, and it's spaghetti, I'll bet every single time that the author doesn't test.