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Re:Android Studio 3.0 Release Notes by jankey on Thursday October 26, 2017 @02:48PM (#15561820)
Not sure where you get this from, I'm not in an Android team, but from what I can see the top offered workstation one can get at Google has 64 GB of RAM.
Re:Android Studio 3.0 Release Notes by torinmr on Thursday October 26, 2017 @03:13PM (#15562060)
I would assume that there was a special policy in place for people working on teams with a requirement for that amount of RAM.

I interned on Chrome in 2013, and at the time all Chrome engineers got a computer with an SSD (which I was told wasn't standard at the time), since they had to build Chrome on their desktops (whereas most other engineers could use Google's distributed build system).

Re:Android Studio 3.0 Release Notes by pebers on Thursday October 26, 2017 @05:58PM (#15563488)
The Android team used to get access to higher specced machines than the standard engineer, because building Android in its entirety took a long time.

At the time you could see them on stuff but could only apply if on one of the approved teams. Not sure if that's still the case.

Re:Android Studio 3.0 Release Notes by microcolonel on Thursday October 26, 2017 @05:35PM (#15563253)
64 seems a bit low, that's what I need for my hobbyist work. Granted, it doesn't take 64GiB of directly-allocated RAM to link Chrome (anymore), but there's almost no amount of page cache that would not be worthwhile if you have the whole AOSP on a box.
Re:Android Studio 3.0 Release Notes by jmkni on Friday October 27, 2017 @12:55PM (#15570140)
What kind of hobbies do you have? Lol