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Re:How Unreal Renders a Frame by pfranz on Thursday October 26, 2017 @12:09PM (#15560178)
Like the other commenter said, game engines are a huge topic. The game engine architecture book has a nice overview (even though it's hefty), you would probably want an equal size book on each aspect of a game engine; graphics, networking, dynamics, audio, ai, etc. I haven't read it, but also heard good things about the real time rendering book. I did look at the game engine architecture book looking for info about deferred rendering and it was fairly shallow (but thats not the goal of the book). If I remember correctly--the book actually points you to more detailed resources (papers) and books.
Re:How Unreal Renders a Frame by zfedoran on Thursday October 26, 2017 @12:42PM (#15560528)
I agree, each topic in the game engine architecture book could be another book on its own. However, it does give a good introduction and briefly touches on most of the topics in this diagram https://i.imgur.com/SxydAoF.png

(diagram is from the book)