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Re:How Unreal Renders a Frame by pavlov on Thursday October 26, 2017 @05:55AM (#15557571)
Game industry is like Hollywood. There's an endless supply of highly talented hopefuls from all around the world who want to get into the industry more than anything else.

The focus of exploitation is just different -- the Harvey Weinsteins of the game industry don't try to sleep with brilliant Romanian programmers, instead they work them to death.

Re:How Unreal Renders a Frame by mariusmg on Thursday October 26, 2017 @06:00AM (#15557588)
"the Harvey Weinsteins of the game industry don't try to sleep with brilliant Romanian programmers, instead they work them to death."

As a romanian programmer (although not in the game industry), i must admit this is a very eloquently put. Hats off to you sir.

Re:How Unreal Renders a Frame by vvanders on Thursday October 26, 2017 @10:10AM (#15558938)
As an ex-game dev this is pretty on the mark.

They've honed using your "passion" to extract as much work as they can from you for ~2-3 years. After which there's a 50/50 shot that the studio folds/etc.

In the AAA space there's also a vicious 90/10 rule where 10% of the games make 90% of the money. With rising costs it becomes increasingly difficult to keep hitting that 10% you need to keep your studio running.