Re:Games Look Bad: HDR and Tone Mapping
by HellDunkel on Wednesday October 25, 2017 @02:36PM
(#15552830)
True, but deferred shading takes up extra performance, in most cases, thats why it is less used on lower end systems or vr where you need 120fps. i did not claim hdr or deferred was impossible on nintendo switch.
P.S. Unreal Engine reintroduced forward (non-deferred) rendering as an option last year because it's more efficient in VR.